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Hyper Mega Intelion is Here. Next is Hyper Mega Decidueye with Deadshot: Contact moves under 80 basepower are guaranteed to crit

Hyper Mega Intelion is Here. Next is Hyper Mega Decidueye with Deadshot: Contact moves under 80 basepower are guaranteed to crit | made w/ Imgflip meme maker
52 views 1 upvote Made by Lemonade_Lime-173 2 days ago in Eeveelution_Squad
15 Comments
1 up, 23h
Tbh i'm running out of ideas for Hyper Mega's So I might just ask if you guys have any ideas/commissions. Will be a bit tho each of these usually take about a day or 2 to do so yeah. Also types that currently don't have a Hyper Mega Are Fairy, Electric, Ice, and Normal so a Pokemon with one or both types would help.
0 ups, 1d,
2 replies
Hyper Mega Intelion Water Poision:
Stats:
HP: 100
Attack: 75
Defense: 115
Special Attack: 145
Special Defense: 115
Speed: 130
Total:680

Activation Move: Snipe Shot Into Scalding Snipe
Type: Water
Base Power: Its complex
PP: 20
Accuracy: 95%
Contact: Yes, but doesn't affect abilities
Hits: Its Complex
What it does: Based on the Pokemon Nature the user does a specific shot

+Atk/Sp.Atk: Guaranteed to Poison the opponent regardless of immunity. 2 shot, 45 Base Power per hit.

+Def/Sp.Def: Guaranteed to crit the opponent. 3 shot, 30 Base Power per hit.

+Speed/Hp: Does Double damage if resisted and bypasses immensities. 1 shot, 90 Base Power.
0 ups, 1d,
1 reply
Dex Entry: These Pokemon are Fierce Defenders and are commonly used by high ranking officials. They are used on life guard boats and coast guard as they speed through the water like a bullet and are very good at stoping wars. Records of the Kalos and Galar War Show that once a Kalos air strike squad which was grounded on a small island used a Mega Hawlucha and commanded it to use Close Combat on the ship. It only did minor damage to the ship. The Caption then ordered the 7 Hyper Mega Inteleon on board to fire the enemies. The Kalos Air Strike squad was gone.... and so was the whole island.
0 ups, 23h,
1 reply
Ability: Rapidfire: Skill Link + Technician
Passive: Liquidboost: Boost the users Water Type Moves by 25%. If Hit with a Supper effective Attack it goes to 75%

(Thiers also Growthboost for Grass types and Heatboost for Fire types)

{Also for the bypasses immensities I meant immunities but my auto correct is a pain.}
0 ups, 23h,
1 reply
Decidueye: Deadshot: Contact moves under 80 base power are guaranteed to crit

Emboar: Insulated: Thick Fat + Fluffy

Tortera: Resilient Shell: Half Damage from all Special Attacks

Sceptile: Ignition (Now Grass/Rock) (On Contact: Opponent will get burn regardless of immunity if hit with a contact move and -2 speed. Ally: They get burn that heals them for 1/16 and get a Atk and Sp.atk boost of 1.25%)

Feralagator (Now Water/Steel): Determination: Sheer Force + Tough Claws

Hyper Mega Palafin (Now Water/Fighting): Last Chance If Hp is below or at half the users Attack and Special attack rise by 2 stages (+4 if hit by a super effective move)

Hyper Mega Lokix: Speed Force (The Users Speed Stat is used for damage calculation by adding +10 more damage for every +1 in speed {Total of 80}. The Users Speed Stat can't be lowered, if lowered, +2 speed)

Idk what after that
0 ups, 23h
Btw for those who don't know what hyper mega's do here's a quick summary:
Hyper Mega Evolution's work similar to Mega Rayquaza/Zygaurde but with changes
Hyper Mega's gain 150 Stat points.
You can have 2 on a team.
They only last for 5 turns.
You can Re-Hyper Mega after 2 turns. You can't Hyper Mega 2 Hyper Megas on the same turn.(btw this is for double battles this doesn't affect single battles or your opponent)
They don't need items instead like Mega Rayquaza you need a Move
Hyper Megas CAN NOT SWITCH OUT AT ALL (They also can't be forced out by moves like roar, dragon tail*, and whirlwind, moves like flip turn*, volt switch, and u-turn**)
.
Changes to regular Megas:
Regular Mega's Work like a Evolution Evolution they evolve then the stone is returned to the users bag. However by holding the mega stone in battle They ALL get a boost to their highest stat upon entry (Dauntless Shield and Intrepid Sword are now +2***)
They Last eternally till Un-Mega evolved by the trainer
Only one regular Mega at a Time and Regular Megas CAN Switch out
0 ups, 22h,
1 reply
There is no such thing as a +hp nature. Probably neutral natures?
0 ups, 15h,
1 reply
Uh...... I did not know that. Um sure!!! also did u know that neutral nature's are neutral because they boost the same stat they lower?
0 ups, 4h
Yeah i saw that clip about 2-4 times
0 ups, 2h,
1 reply
Coool :O
1 up, 2h,
1 reply
Thx working on Decidueye
0 ups, 2h,
1 reply
yeye
0 ups, 2h,
1 reply
here I finished it. Here Is the regular
0 ups, 2h,
1 reply
And here is the Shiny
0 ups, 2h
Gonna do big post with lore
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