Ability: Sunrays: Drought + Weather Boost (Extends weather condition from 5 to 10 turns)
Passive: Triage + 3 to Healing Moves
Transformation Move: Calm Mind Into Solar Eclipse
PP:20
Type:Psychic
Boosted: Sun and Mega Launcher
Solar Eclipse: Turn 1: Boosts Sp.Def and Sp.Atk by 1 (2 if sun). Turn 2: Fires a beam of energy (75 base power) and heals the user for 1/4 of the damage delt and if used with Lunar Eclipse it doubles damage.