Yes and no. I don't think it is the games themselves, but rather the way that the players are separated from those that they interact with. I played plenty of them as a kid, many of them were violent. One of my favorite ones to play was DOOM, which is the one that got all the bad rap when Columbine happened. I don't hold games any more responsible for violence than playing cowboys and indians or cops and robbers with cap guns, which I also played a lot with my neighborhood friends. The key difference is, I was face to face with the others, and sometimes we would get into arguements or disagreements but we were forced due to the one on one interaction to deal with it right then. There was no screen to hide behind. Violent video games can provide an outlet for stress, but I think that individuals with sociopathic or psychopathic tendancies are putting themselves in environments that cause those tendencies to fester, get worse, and then the mind goes into a place that says "act out these things you did in GTA". It isn't the games, it's the way players are becoming so absorbed and out of touch with humanity that becomes a problem. There is a huge issue with mental health in the country, it's complicated.