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captainkirkfromstarwarssaid (95)
Joined 2026-01-15
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The 'great' gacha fanboy war continues in gaming
1 up, 4w
Genshin? Generic isekai trash that lately has Traveler use the power of friendship to defeat big bads. Also, Mavuika with the motorcycle outfit and motorcycle in a setting like Natlan was the moment Hoyo jumped the shark. They chased the "cool" factor at the expense of immersion to sell a character to the masses, and the result was an awkward implementation of a character design clashing with the setting. It shows that 3D anime gachas running for 5+ years will eventually run out of cohesive ideas for its story. Nod Krai has been mid at best too.

Endfield? Nothing groundbreaking. Has same gacha game design problems as Genshin. A silent MC with the added cliche of amnesia, Perlica is your mouthpiece and MC glazer, and most characters are 1-dimensional cardboards whose dialogue comes out inorganic. Shame on HG for hyping us with trailers, only to deliver a completely different game with the worst intro in gacha history. How does an intro manage to be dry and uncaptivating, and that's before taking into consideration the constant barrage of tutorials in the first 10-12 hours of the game. No other game, gacha or traditional, comes close with the amount of hand-holding that Endfield does. It's like the game wanted to accommodate for Gen Z and Gen Alpha players with short attention spans without regards of genuinely respecting their players' time. It's not surprising that so many people have dropped the game and left mixed or negative reviews on their experience playing Endfield.
When immersion becomes addiction in fun
2 ups, 1mo
It's likely a strategy for Hoyo to boost "player engagement" for their shareholders by artificially increasing time spent logged into their games. CN gachas in general have this problem.

Take Hypergryph (Arknights devs): Characters in AK tend to ramble, turning would-be simple explanations into 15-minute monologues. Excess dialogue still persists in Endfield; NPCs needlessly explain the same concepts and situations multiple times through the story while compulsively glazing Endmin, a run-of-the-mill silent amnesiac MC. It hurts the pacing and artificially pads out its "play time".