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captainkirkfromstarwarssaid (32)
Joined 2026-01-15
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When immersion becomes addiction in fun
1 up, 22h
It's likely a strategy for Hoyo to boost "player engagement" for their shareholders by artificially increasing time spent logged into their games. CN gachas in general have this problem.

Take Hypergryph (Arknights devs): Characters in AK tend to ramble, turning would-be simple explanations into 15-minute monologues. Excess dialogue still persists in Endfield; NPCs needlessly explain the same concepts and situations multiple times through the story while compulsively glazing Endmin, a run-of-the-mill silent amnesiac MC. It hurts the pacing and artificially pads out its "play time".