local Wall_Hp1 = 100
local Brickwall1 = script.Parent
local click = Brickwall1.ClickDetector
local soundplay = game.Workspace.Brickwall1.Sound
click.MouseClick:Connect(function()
Wall_Hp1 -= 20
print(Wall_Hp1)
if Wall_Hp1 <= 0 then
Wall_Hp1 = 100
end
end)
I may have made a mistake since I didn’t write this in studio but hopefully it should work