Imgflip Logo Icon
16 Comments
0 ups, 2d,
1 reply
Can I make his abilities and cost and passives and all that shit? I might have to research but can I pwease
0 ups, 2d,
1 reply
you can do ur suggestions i have my own passives and abilities all done dw :3
0 ups, 2d,
1 reply
Ok please share them with us
0 ups, 2d,
1 reply
part 1

PASSIVES

Stealth: A faint electricity glow surrounds your feet, making it so that you don’t make any stepping noises (Quote: “ooooooooooo spooky auraaaaaaAAAAAAAAAAAHHHHHH” - victim that underestimated that faint aura surrounding the feet.)

Electric intern: most attacks deal the Shocked effect, making you lose about 5-14 hp in jolt surges. About 5 of them will happen in a minute, but it may be more depending on the level of Shocked. A shock resistance kit can heal Shocked right after use, but if paired with Hemorrhage, about one-ninth of the bar CANNOT be healed back. Shocked players will also drop Electric Vials, allowing you to increase the speed of cooldowns.

Forcefield: helplessness cannot be applied to you. However, survivors can use an Electricity Wand to get rid of your forcefield, but the stun time is shorter.

Lingering Path: everywhere you RUN or WALK a lightning path will follow you and last for about ten seconds. Any survivor that touches this will get Shocked II for 20 seconds. The lasting time WILL extend the time it lasts the amount you touch it by 5 seconds.

ABILITIES

Electricbend (main attack)

Damage: 20 hp
Cooldown: 1.25s

A simple lightning bolt immediately forms in your hand and you hit the survivor. That’s just about all.
0 ups, 2d,
1 reply
part 2

Surge

category 4 tornado

Damage: 17-35 hp
Cooldown: 20s

The killer bolts forward in an attempt, with lightning, to pursue the survivor of the attack. Following a wind up of a second and the ability to turn during the surge with the camera, WASD keys, or your touchpad (preferably use the camera turn and the movement together for best turning), this will last about 3.5-4 seconds, ending prematurely on impact with a survivor or wall. You cannot use sprint in this ability, but it WILL NOT drain any stamina from you. Missing this ability will inflict Slowness II for three seconds and Stunned for three seconds if he hits a wall. On impact with a survivor, the killer choke-holds the survivor via lightning and slams the survivor down on the ground, afflicting Shocked II on them for 1 minute and dealing 35 damage. If the survivor is slammed into a wall and/or an area that’ll deal a damaging effect (like poisoned or bleeding), hemorrhage I will be applied for 45 seconds. When the survivor gets up from ragdolling, they will receive Slowness II for 3 seconds and the killer will get Strength II for 4 seconds. if it’s on collision with another velocity (like 1337 charging or if you’re goofing around in a private server, noli’s void rush or g666’s demonic pursuit), both players will get damaged and the forcefield is weakened. Getting hit with a projectile (Like chance’s bullet or if you're goofing around c00lkidd’s corrupt nature) will cause the surge to slow a bit and lessen the damage, ending at a minimum of 17.

Undisclosed relevance

“I couldn’t stop ‘em…” - guest 1337
Damage: 0 hp
Cooldown: 25s, 5s wait before use when round starts

Taking a small amount of the energy to the eye, using this ability highlights EVERY survivor for 15 seconds. Survivors with shocked will be highlighted with a flashing white outline, while normal survivors will be highlighted with a yellow outline. When a shocked survivor’s outline pulses yellow, that signals that a survivor got damaged via a jolt surge. Upon being stunned, this ability ends prematurely.
0 ups, 2d
part 3

Controlling Linger

“THE POSSESSED AHHHHHHHHH” - random myth hunter never to be heard of again
Damage: 0 when used, minions deal ≊ 5 damage per swing
Cooldown: 25s, 7s wait before use when round starts

The killer summons dead-now-reanimated survivors whose bodies are possessed to attack survivors from far. Every survivor killed will add more minions to each Controlling Linger movement. When no survivors are killed, a default of two minions will spawn. Minions will run to the nearest survivor and cannot have natural map effects implanted on them, except poisoned. When a minion is in close enough range with a survivor, the minion swings as an attempt to attack the survivor. Any minion who swings that had/has the poisoned effect will afflict Nausea II to the survivor for 10-15 seconds. Any successfully attacked survivor will be highlighted to the killer. Do not attempt to stun any minions, as they could get in too close of range to be successfully stunned. Or it may be the killer in a minion disguise. Let me explain.
Veiled

“Know thyself.”
Damage: 0 hp
Cooldown: 24s

When you hold the controlling linger button down, the killer will disguise himself as one of the minions. This can only be used when Controlling Linger has been activated. When the killer disguises himself, the terror radius is unable to be heard. This can work for about 2 minutes, aka the time a minion will remain. When a survivor is caught by the killer or 2 minutes are up, the killer goes back to normal. Pay attention to auditory or visual cues.

Energyrang(?)

“They say what comes up comes back down, so how ‘bout with this?”
Damage: 30 hp
Cooldown: 15s, 10s wait when round starts

After a windup of 1.75s, Blox Watch releases a curve of energy, bouncing off any walls it hits. It will last for 4-5 hits and will prematurely end when it hits at least 2 survivors in once launch. If it hits one of the minions summoned, they get a speed boost. Getting hit by this attack will give you Shocked II for 20s.
0 ups, 2d,
1 reply
Nice work bro.
0 ups, 2d,
1 reply
thank u (any ideas for ur's yet)
0 ups, 2d,
2 replies
I can’t make it yet bc I’m working on my 9 missing assignments from school so I can’t research who Bloxwatch is cuz I don’t know who he is but I’ll make mine soon.
0 ups, 2d
ok
0 ups, 2d,
1 reply
and also he has an lms w/ g1337
0 ups, 2d,
1 reply
Why?
0 ups, 2d,
1 reply
pretty much the actual reason: they're both obvlioushd characters

my reason: blox watch wants to f**king murder guest 1337
0 ups, 2d,
1 reply
Do they have lore
0 ups, 2d,
1 reply
(spoiler alert: really crappy context. I think of peak ideas for lore, but I don't like writing it. Sorry for it being weird)

Honestly i think this concept’s lore is the most random lol-

So basically bro was just a normal robloxian. Until a lil bit after the war. Then some random peep thought it would be funny to kidnap and torture him for no dang reason. At all.

That person no longer exists. They died in the worst way possible. You dont wanna know how they died.

you just don’t

Anyway, how that person died aside, g1337 eventually just walked into some forest thingy (which could technically be a map concept too) and just saw blox watch. Chained onto a literal tree. He was gonna help but he felt like he would probably get attacked if he tried helping (he absolutely would) and he just got the frickle frackle out of there.

But blox watch wouldnt take no for an answer. Bro just managed to break out of the chains and proceeded to stalk g1337. Good news, g1337 didnt notice. Bad news, blox watch was gonna friggin murder him. But life was like “not today satan” and he didnt attack.
Soooooo… one week later, g1337 got owned (and not in a good way). He was pretty much downed when some beam of heavenly light just shone and revived him. But then bro got sent to forsaken. And to this day blox watch wants to friggin murder g1337.

Very much.
0 ups, 2d
Naw g1337 got sent to forsaken after blowing up himself and baconda general
Created with the Imgflip Meme Generator
IMAGE DESCRIPTION:
Bloxwatch as a forsaken killer concept! :3 (idk what i was thinking making ts, help)