Most of you know Dead Space is my 2nd favorite game ever. So I’ve been looking forward to seeing how the third person RE games compare.
I must say Resident Evil 2 requires much more strategy and inventory management than Dead Space does. Maybe it’s because I’ve played DS 16 times now, but I think it also has to do with the level design differences.
Dead Space is a very linear game. It gives you room to explore and backtrack from time to time, but you’re ultimately going from one level to the next. If there are enemies in a room, you have to kill them all, and then you go to the next part. Resident Evil 2 isn’t like that. You have access to a whole police station and you can go anywhere that’s unlocked.
In Dead Space, the enemies are agile and always running towards you. If you try to go to another room, they’ll just crawl through the vents and find you. In Resident Evil, the enemies stand still, stumble, walk slowly to you, and even sidestep or walk backwards. You can run past zombies and let them stay in those rooms and deal with them later. In Dead Space, you can’t.
Dead Space also has a store that lets you buy items for credits. Every enemy you kill drops credits, ammo, or medkits, so there are always resources to go around. That’s the trade off for being forced to kill all enemies. RE2 has none of this. All you got is the stuff lying around the map, so there’s a lot more inventory management and ammo conservation you need to do. Especially the Claire 2nd run part. I found myself running past zombies in rooms because I didn’t think it was worth spending the bullets. It’s a strategic choice of who to kill and who not to kill.