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I’m really enjoying RE2.

I’m really enjoying RE2. | made w/ Imgflip meme maker
66 views 3 upvotes Made by TheHugePig 1 month ago in MS_memer_group
6 Comments
1 up, 1mo,
1 reply
Most of you know Dead Space is my 2nd favorite game ever. So I’ve been looking forward to seeing how the third person RE games compare.

I must say Resident Evil 2 requires much more strategy and inventory management than Dead Space does. Maybe it’s because I’ve played DS 16 times now, but I think it also has to do with the level design differences.

Dead Space is a very linear game. It gives you room to explore and backtrack from time to time, but you’re ultimately going from one level to the next. If there are enemies in a room, you have to kill them all, and then you go to the next part. Resident Evil 2 isn’t like that. You have access to a whole police station and you can go anywhere that’s unlocked.

In Dead Space, the enemies are agile and always running towards you. If you try to go to another room, they’ll just crawl through the vents and find you. In Resident Evil, the enemies stand still, stumble, walk slowly to you, and even sidestep or walk backwards. You can run past zombies and let them stay in those rooms and deal with them later. In Dead Space, you can’t.

Dead Space also has a store that lets you buy items for credits. Every enemy you kill drops credits, ammo, or medkits, so there are always resources to go around. That’s the trade off for being forced to kill all enemies. RE2 has none of this. All you got is the stuff lying around the map, so there’s a lot more inventory management and ammo conservation you need to do. Especially the Claire 2nd run part. I found myself running past zombies in rooms because I didn’t think it was worth spending the bullets. It’s a strategic choice of who to kill and who not to kill.
1 up, 1mo,
1 reply
Also RE2 has that stupid adaptive difficulty thing where if you’re playing well, it throws more at you or makes the bosses more bullet spongey.

That feature in particular removes any sense of strategy in boss fights because I know all I need to do is unload all my bullets into it because the game wants me to have fewer resources.
0 ups, 1mo,
1 reply
yea less resources add the stress to a stressful semi horror game
0 ups, 1mo,
1 reply
But it takes away from the skill. I didn’t beat the boss, the game simply decided I had few enough bullets and killed the boss for me.

Dead Space is a much more skillful game in that sense. That’s why, if you play smart, you can keep a pretty full inventory the whole game even on impossible.
0 ups, 4w,
1 reply
yea re was weird, now go grind all the acheivements
0 ups, 4w
Also I beat Leon’s A scenario and started Claire B but it just looks like the exact same game with some very minor changes.

I thought the 2nd run meant we were experiencing what the other character was up to. But it’s all the same puzzles.
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