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Bit off track due to well life so gonna a old one with Hyper Mega Qarofan Golurk

Bit off track due to well life so gonna a old one with Hyper Mega Qarofan Golurk | image tagged in black bar | made w/ Imgflip meme maker
23 views Made by Lemonade_Lime-173 1 week ago in Eeveelution_Squad
6 Comments
0 ups, 1w,
1 reply
Hyper Mega Quarofan Golurk
Stats:
Hp: 150
Atk: 40
Def: 155
Sp.Atk: 179
Sp.Def: 155
Speed: 5

Ability: Magnetic Propulsion: The user sets up a set of magnetic pieces that fly out upon entry that slow fast Pokemon and Speed up slow pokemon (Aka Basically Trick Room), Steel types are not able to switch out.
Passive: All Guard: All Resisted Moves will ALWAYS miss the user the user however all Super Effective Moves will ALLWAYS hit (Exeptions: Dark Void, Fissure, Guillotine, Horn Drill, and Sheer Cold). Neutral Moves are unaffected but Immunities now hit for neutral
0 ups, 11h,
1 reply
Transformation move: Protect into United Power

United Power
PP:15
Priority:+3
Catagory: Singles=Special Doubles=Status
Type: Stellar
Contact: No
Power: Singles=85 Doubles=0

Singles: Reflect+Lightsscreen+Spectral Thief

Doubles: Essentially Double Protect for this mon and your ally pokemon but if your ally uses damaging move it will hit the opponent for half the damage however its next move doubles in damage and gains stab if non stab. If its a status move it works fine but no double damage or buff.
0 ups, 10h,
1 reply
Also uh just looked at the type chart cuz I was gonna do a Ice version of Sentret and Furret and a Hyper Mega and uh Wow Ice Type are S*** defensively. ITS ONLY REISITANCE IS ITSELF AND I THOUGH BUG WAS BAD. So is poison only hitting grass and fairy for super effective while normal hits nothing. I may or may not do a revamped type chart in the near future.
0 ups, 3h,
1 reply
Someone hasn't gotten dragged into competitive
0 ups, 2h
I watch Wolfie VGC on the occasion so I’m not entirely out of the loop. It uh it’s also Beg month according to him so I might do a big mon. Also yes I know it’s op but the final boss has 255 on each stat in my region which is a new form of hyper mega exclusive to this mon, eevee and mew. Also I thought Ice resisted ice water grass and ground, reason being I used a Iron Bundle in a playthrough of pokerouge and it tanked those moves like a champ
0 ups, 1h
Bunch of things:

Evofright: Boosts the Attack and Special Attack of a unevolved pokemon by 50%. This item does nothing on a evolved Pokemon

Fruit Basket: At the end of the turn the user eats a fruit and gains a random stat buff or recovers 1/8th max Hp

Infested Log: The user looses 1/16 of their max hp each turn in exchange for 2 random stat raises each turn (this included evasion and accuracy)

Protect Shard: The user is immune to the first more that it gets hit with, this item is then consumed.

Power Core: +4 to both Atk and Sp.Atk, User can't switch out
Defense Core:+4 to both Def and Sp.Def, User can't switch out
Speed Core: +4 to Speed and Accuracy, User can't switch out

Also I'm re-working status effects so now:
Burn: Damages opponent and halves opponents attack (no change)
Water types are immune to burn

Poison: Damages opponent and halves opponents special attack (didn't half Sp.Atk before)
Poison types are immune to Poison and instead heal 1/16 max hp (poision heal does 1/6 max hp now)

Freeze: Makes the opponent half a half chance not to move and halves speed (no change)
Rock types Are Immune to base freeze but will lose 1/16 max hp each turn however their offenses get a 10% boost

Paralysis: Makes the opponent half a half chance not to move and halves opponents defense (didn't half defense before)
Ground types are immune to Paralysis

Sleep: Makes the opponents fall asleep for 2 turns min but opponent heals 1/12 max hp each turn. However Darkris ability will nullify the second effect along with soundproof mons and Grass types being unable to be put to sleep by other Pokemon

Blinded (Replacing Confusion as well it makes more sense and your gonna be confused while you not able to see anyway): Lowers Opponents accuracy by half and have a chance for inflicting damage to thierself.
Ghost types are imunne to being Blinded at all

Hallucinating: (Replacing Infatuation as it is stupidly dumb and anyoing) Halfs the Opponents Special Defense and makes then have a chance to use a different move then the trainer picked, if one move only then it always uses struggle.
Dark types are immune to the different move part

Flinch: The Opponents Pokemon can not move if flinched and takes 40 damage if they are flinched
Terastalized Pokemon {of any Tera type} are imunne to flinch but still take flinch damage also Fake out now has 80 base power but 8 pp (also Extreme Speed is now + 4 priority as the priority limit was maxed out at +8 like the rest of the stats)
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