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Hyper Mega Gengar has now appeared ready to fight you for fun and laughs...

Hyper Mega Gengar has now appeared ready to fight you for fun and laughs... | made w/ Imgflip meme maker
47 views 2 upvotes Made by Lemonade_Lime-173 2 days ago in Eeveelution_Squad
9 Comments
1 up, 2d
Hyper Mega Kommo-o is next, Dragon/Steel with Dangerproof as its ability (Immune to Super Effective hits but adds the Fighting type to the user and makes resistances now neutral) and Technician as its passive
1 up, 2d
made w/ Imgflip meme maker
Total time spent drawing 6 hrs and about a half with a bit more Took more time to do the Gengar itself then the soul and hands

Hands: half a hr

Soul: 2 hrs and some minutes

Background: about 10

Gengar: 4'ish hrs

Shiny: A little less then (Tried hue Shifing it for about 5 minutes spent 10 finding a website that works and isn't blocked and Took 4 minutes and 1 to save onto here)
0 ups, 2d
Hyper Mega Gengar Ghost/Fighting

HP: 100
Attack: 150
Defense: 90
Special Attack: 90
Special Defense: 90
Speed: 130
Total: 650

Ability: Spectral Push: Contact Moves do damage to Normal types and hit Dark types for super effective
Hidden ability: Iron Fist

Activation Move: Spectral Swipe
Type:Ghost/Fighting
Base Power: 75
PP: 15
Accuracy: 85%
Contact: Yes
Boosts: Iron Fist, Mega Launcher, Gradual Effort (Fan made ability for 5 Mons 1 which is Hyper Mega Feraligatr's ability) and Sheer Force
Hits: Once
What it does: 1st affect: The User swipes at the opponent, If the opponent isn't Fainted +1 Def and Sp.Def. Secondary effect :20% flinch chance for opponent

Dex entry:Gengar when Hyper Evolved Seems to have 2 separate personalities split between its soul half and its body. The Soul Part is Angry and enraged quickly striking down any Pokemon who gets near it. However the soul half is just that, a spirit and instead the Gengar body takes a beating again and again. The Gengar on the other hand doesn't mind and acts like a kid almost, playing along with the soul.

Btw for those who don't know what hyper mega's do here's a quick summary:
Hyper Mega Evolution's work similar to Mega Rayquaza/Zygaurde but with changes
Hyper Mega's gain 150 Stat points.
You can have 2 on a team.
They only last for 5 turns.
You can Re-Hyper Mega after 2 turns. You can't Hyper Mega 2 Hyper Megas on the same turn.(btw this is for double battles this doesn't affect single battles or your opponent)
They don't need items instead like Mega Rayquaza you need a Move
Hyper Megas CAN NOT SWITCH OUT AT ALL (They also can't be forced out by moves like roar, dragon tail*, and whirlwind, moves like flip turn*, volt switch, and u-turn**)
.
Changes to regular Megas:
Regular Mega's Work like a Evolution Evolution they evolve then the stone is returned to the users bag. However by holding the mega stone in battle They ALL get a boost to their highest stat upon entry (Dauntless Shield and Intrepid Sword are now +2***)
They Last eternally till Un-Mega evolved by the trainer
Only one regular Mega at a Time and Regular Megas CAN Switch out
.
*#1 Hyper Mega Kommo-o. Dragon Tail into Warriors Club
.
*#2 Hyper Mega Palafin. Flip Turn Into Bounding Revolution
.
*#3 Hyper Mega Lokix. U-Turn into Hyper Pivot

*#4 Also new General change to stats is the Maximum of 6 and Min of -6 is now 8 and -8. So Belly drum is now +8 and so is Scull Barrier which I'll introduce later with another mon (Quarofan Houndoom
0 ups, 2d,
1 reply
Is hyper mega evolution like an uncontrollable mega evolution or just another word for mega evolution
0 ups, 2d,
2 replies
Base Mega Evolution is caused by the stones giving the Pokémon more life energy then they need or can handle (I think this is explained in Za and X and Y but idk their probably a YT video on it) So they Can do better and be stronger but they can’t do that alone and need a trainer to bond with. Hyper Mega Evolution is Stretching their Own Life force beyond the barrier to Strive for Something whether that be defending their home, fighting for food or for wanting to bring their all in battle by forcing themselves to evolve when they can’t. That’s Why they only last for 5 turns and can’t hyper evolve for 2. By Hyper Mega Evolving They are using their life force to empower them but by doing that they get tired and have to let their life force levels replenish naturally

Quick Summary:
Regular Mega’s: Have more life force then needed but it hurts them

Hyper Mega’s: Use what Life energy they have to strive for their goal even if it costs them every thing
0 ups, 2d
If we’re being specific for what they are trying to hyper mega for here:

Mimicrage: Helping others dispute being hated

Clodsire: Defending its home from bigger Pokémon

Gengar: To be able to Fight when necessary

Kommo-o: To Protect its Clan/Tribe

Palafin: For Other Pokémon So they can live a better life then it did

Lokix: For Food and To improve its Skill
0 ups, 2d,
2 replies
Oh ok
0 ups, 2d
Yeah also that and Hyper Mega's gain 150 Stat points.
You can have 2 on a team.
They only last for 5 turns.
You can Re-Hyper Mega after 2 turns. You can't Hyper Mega 2 Hyper Megas on the same turn.(btw this is for double battles this doesn't affect single battles or your opponent)
They don't need items instead like Mega Rayquaza you need a Move
Hyper Megas CAN NOT SWITCH OUT AT ALL(if they were to switch out they would have to much energy being stretched and would either faint or injure themselves) but I have put this on all 3 of my hyper mega posts so yeah
0 ups, 2d
I Can make you a Hyper Mega If u want after I'm done with the line up which is these:

Hyper Mega Kommo-o: (Now Dragon/Steel) Dangerproof: Immune to Super Effective hits but adds the Fighting type to the user and makes resistances now neutral

Hyper Mega Palafin (Now Water/Fighting): Last Chance If Hp is below or at half the users Attack and Special attack rise by 2 stages (+4 if hit by a super effective move)

Hyper Mega Lokix: Speed Force (The Users Speed Stat is used for damage calculation by adding +10 more damage for every +1 in speed {Total of 80}. The Users Speed Stat can't be lowered, if lowered, +2 speed)

(Break for Finals, maybe earlier)

All in one image:
Feralagator (Now Water/Steel): Determination: Sheer Force + Tough Claws

Sceptile: Ignition (Now Grass/Rock)(Opponent will get burn regardless of immunity if hit with a contact move and -2 speed)

Tortera: Resilient Shell: Half Damage from all special attacks

Emboar: Insulated: Thick Fat + Fluffy

Decidueye: Deadshot: Contact moves under 80 base power are guaranteed to crit

Inteleon: (Water/Poison) Rapidfire: Skill Link + Technician

Skeledurge: Punk Rock + Echo(Given to the Jiggilypuff line, Chatot, Zubat line, Quarofan Agron line (Ice and Ground), and Loudred line: after the user uses a sound based move a 40 base power hyper voice is used afterward.)
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