Hyper Mega Gengar Ghost/Fighting
HP: 100
Attack: 150
Defense: 90
Special Attack: 90
Special Defense: 90
Speed: 130
Total: 650
Ability: Spectral Push: Contact Moves do damage to Normal types and hit Dark types for super effective
Hidden ability: Iron Fist
Activation Move: Spectral Swipe
Type:Ghost/Fighting
Base Power: 75
PP: 15
Accuracy: 85%
Contact: Yes
Boosts: Iron Fist, Mega Launcher, Gradual Effort (Fan made ability for 5 Mons 1 which is Hyper Mega Feraligatr's ability) and Sheer Force
Hits: Once
What it does: 1st affect: The User swipes at the opponent, If the opponent isn't Fainted +1 Def and Sp.Def. Secondary effect :20% flinch chance for opponent
Dex entry:Gengar when Hyper Evolved Seems to have 2 separate personalities split between its soul half and its body. The Soul Part is Angry and enraged quickly striking down any Pokemon who gets near it. However the soul half is just that, a spirit and instead the Gengar body takes a beating again and again. The Gengar on the other hand doesn't mind and acts like a kid almost, playing along with the soul.
Btw for those who don't know what hyper mega's do here's a quick summary:
Hyper Mega Evolution's work similar to Mega Rayquaza/Zygaurde but with changes
Hyper Mega's gain 150 Stat points.
You can have 2 on a team.
They only last for 5 turns.
You can Re-Hyper Mega after 2 turns. You can't Hyper Mega 2 Hyper Megas on the same turn.(btw this is for double battles this doesn't affect single battles or your opponent)
They don't need items instead like Mega Rayquaza you need a Move
Hyper Megas CAN NOT SWITCH OUT AT ALL (They also can't be forced out by moves like roar, dragon tail*, and whirlwind, moves like flip turn*, volt switch, and u-turn**)
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Changes to regular Megas:
Regular Mega's Work like a Evolution Evolution they evolve then the stone is returned to the users bag. However by holding the mega stone in battle They ALL get a boost to their highest stat upon entry (Dauntless Shield and Intrepid Sword are now +2***)
They Last eternally till Un-Mega evolved by the trainer
Only one regular Mega at a Time and Regular Megas CAN Switch out
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*#1 Hyper Mega Kommo-o. Dragon Tail into Warriors Club
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*#2 Hyper Mega Palafin. Flip Turn Into Bounding Revolution
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*#3 Hyper Mega Lokix. U-Turn into Hyper Pivot
*#4 Also new General change to stats is the Maximum of 6 and Min of -6 is now 8 and -8. So Belly drum is now +8 and so is Scull Barrier which I'll introduce later with another mon (Quarofan Houndoom