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Hyper Mega Clodisre is Here and I... am not. I'm going to bed this took 8 hrs... Hyper Mega Gengar is next... (info in comments)

Hyper Mega Clodisre is Here and I... am not. I'm going to bed this took 8 hrs... Hyper Mega Gengar is next... (info in comments) | made w/ Imgflip meme maker
75 views 1 upvote Made by Lemonade_Lime-173 2 days ago in Eeveelution_Squad
22 Comments
1 up, 1d
Hyper Mega Gengar is next
1 up, 1d,
1 reply
Hyper Mega Clodsire
Type: Ground/Poison
Stats:
Hp: 140
Atk: 125
Def: 100
Sp.Atk: 85
Sp.Def: 120
Speed: 10
Total: 580

Ability: Resilient Shell, The user halves the damage from all special moves (Other Pokemon get this such as Shellder line, Omanyte line, Lapras, Torkoal, Dwebble line, Chewtle line and the Tirtouga line)
Passive: Slow Down: The user sets up Trickroom but only when using a STATUS move. Active only once per battle, can't be force switched out either.

Activation Move: Poison Jab which turns into Poisonous Projectiles

Poisonous Projectiles:
Type: Poison
Base power: 75-125
PP: 20
Accuracy: 95
Contact: No
Hits: 5 times
What it does: The user fires 3-5 spines from this back. These spines fire rapidly from the users back and act like corrosive darts that stick to the opponent then dissolve into poison with a 35% chance to inflict poison and 15% chance to explode and do 2x damage (50). Steel types take resisted damage from these but super effective damage on explosions

Btw for those who don't know what hyper mega's do here's a quick summary:

Hyper Mega Evolutions work similar to Mega Rayquaza/Zygaurde but with changes:
Hyper Mega's gain 150 Stat points.
You can have 2 on a team.
They only last for 5 turns.
You can Re-Hyper Mega after 2 turns. You can't Hyper Mega 2 Hyper Megas on the same turn.(btw this is for double battles this doesn't affect single battles or your opponent)
They don't need items instead like Mega Rayquaza you need a Move
Hyper Megas CAN NOT SWITCH OUT AT ALL (They also can't be forced out by moves like roar, dragon tail*, and whirlwind, moves like flip turn*, volt switch, and u-turn**)
.
Changes to regular Megas:
Regular Mega's Work like a Evolution Evolution they evolve then the stone is returned to the users bag. However by holding the mega stone in battle They ALL get a boost to their highest stat upon entry (Dauntless Shield and Intrepid Sword are now +2***)
They Last eternally till Un-Mega evolved by the trainer
Only one regular Mega at a Time and Regular Megas CAN Switch out
.
*#1 Hyper Mega Kommo-o. Dragon Tail into Warriors Club
.
*#2 Hyper Mega Palafin. Flip Turn Into Bounding Revolution
.
*#3 Hyper Mega Lokix. U-Turn into Hyper Pivot

*#4 Also new General change to stats is the Maximum of 6 and Min of -6 is now 8 and -8. So Belly drum is now +8 and so is Scull Barrier which I'll introduce later with another mon (Quarofan Houndoom)
1 up, 1d
Also I'm re-working status effects so now:
Burn: Damages opponent and halves opponents attack (no change)
Water types are immune to burn

Poison: Damages opponent and halves opponents special attack (didn't half Sp.Atk before)
Poison types are immune to Poison and instead heal 1/16 max hp (poision heal does 1/6 max hp now)

Freeze: Makes the opponent half a half chance not to move and halves speed (no change)
Rock types Are Immune to base freeze but will lose 1/16 max hp each turn however their offenses get a 10% boost

Paralysis: Makes the opponent half a half chance not to move and halves opponents defense (didn't half defense before)
Ground types are immune to Paralysis

Sleep: Makes the opponents fall asleep for 2 turns min but opponent heals 1/12 max hp each turn. However Darkris ability will nullify the second effect along with soundproof mons and Grass types being unable to be put to sleep by other Pokemon

Blinded (Replacing Confusion as well it makes more sense and your gonna be confused while you not able to see anyway): Lowers Opponents accuracy by half and have a chance for inflicting damage to thierself.
Ghost types are imunne to being Blinded at all

Hallucinating: (Replacing Infatuation as it is stupidly dumb and anyoing) Halfs the Opponents Special Defense and makes then have a chance to use a different move then the trainer picked, if one move only then it always uses struggle.
Dark types are immune to the different move part

Flinch: The Opponents Pokemon can not move if flinched and takes 40 damage if they are flinched
Terastalized Pokemon {of any Tera type} are imunne to flinch but still take flinch damage also Fake out now has 80 base power but 8 pp (also Extreme Speed is now + 4 priority as the priority limit was maxed out at +8 like the rest of the stats)
1 up, 1d,
1 reply
Uh ignore the Upper deleted comments I did not know that Poision Dart was a actual move so I had to restart the whole thing over again
0 ups, 1d
well lower now
0 ups, 1d,
1 reply
EIGHT HOURS?!
0 ups, 1d,
2 replies
Yeah cuz I had to draw the Shell plate and Back Projectile then copy and paste them so 25 shell plates and 31 Back Projectiles also I had to redo the whole 2nd upper half twice so ye... I'm tired... and I'm still up because I have insomnia rn... AAAAAAAAAGGGGHHHHH
0 ups, 1d
But besides that good news I'm planning the drawings for next So its going to Go:

Hyper Mega Gengar: Spectral Push: Contact Moves do damage to Normal types and hit Dark types for super effective

Charizard: Drought (The Y version is now a Hyper Mega, no redraw of it)

{No Art for a week so I can study for my finals and do them. May post some old art that I never released}

Feralagator (Now Water/Steel): Sheer Force

Sceptile: Ignition (Now Grass/Rock)(opponent will get burn regardless of immunity if hit with a contact move)

Tortera: Resilient Shell (see hyper mega clodsire ability above)

Emboar(Now Fire/Ground): Thick Fat

Greninja: Battle Bond but Adjusted to give a Onmi boost to +1 Atk +1 Sp.Atk and +1 Speed on KO but -1 accuracy and -2 evasion from every Ko (May be too OP, no redraw of it)

Decidueye: Deadshot: (Contact moves under 80 base power are guaranteed to crit)

Inteleon: (Water/Poison) Skill Link

Skeledurge: Punk Rock

Hyper Mega Kommo-o: (Now Dragon/Steel) Magicproof: Immune to non contact moves and status and adds the fighting type

Hyper Mega Palafin (Now Water/Fighting): Last Chance If Hp is below or at half the users Attack and Special attack rise by 2 stages (+4 if hit by a super effective move)

Hyper Mega Lokix: Speed Force (The Users Speed Stat is used for damage calculation by adding +10 more damage for every +1 in speed {Total of 80}. The Users Speed Stat can't be lowered, if lowered, +2 speed)
0 ups, 1d,
2 replies
Yo maybe don't overcomplicate designs. I know it's a mega but gamefreak also made mega pyroar and starmie
1 up, 1d,
1 reply
Also Thanks For the Feedback considering basically no one comments on these images anymore
0 ups, 1d,
1 reply
I'd recommend pumping out simple designs first, then when those look good, you start trying complex designs
0 ups, 19h,
1 reply
On alt but oki however I have the hyper mega gengar half done but it’s missing something any ideas what to add?
0 ups, 10h,
1 reply
Maybe make it like a fading ghost that can't move on? Pretty sure some dex entries say Gengar was human once
0 ups, 7h,
1 reply
I just had a good idea, Remeber the unused gen 1 ghost? I just thought of an idea!!! Hold on brb https://i.imgflip.com/ah1p97.jpg
0 ups, 6h,
1 reply
Isn't that the ghost marowak sprite before silph co or am i remembering wrong
0 ups, 5h
No that’s a different one. I’m using that one for UB Father (Psychic) and Hyper Mega UB Father Aka Family Reunion. (Psychic/Normal) based on where is the male Kangaskan are at and if the reunited with their familiy
0 ups, 1d,
1 reply
...(looks at this creature) hmmm yes but also this exists so eh
0 ups, 1d,
1 reply
but I also did make this so this ain't to complex btw this whole line took me I think a whole week/week and a half just to draw. also I made shinies for them but never released them
0 ups, 1d
Also reason #3 Clodsire is my Favorite Pokemon and My 2nd Ace in My game if I ever get that fixed...

Basically rn its going like this:

99 bugs in the code,
99 little bugs
take one down patch it around
177 little bugs in the code!!!

So I might restart from scratch. That and they whole app I use is confusing as heck and they removed it from the app store so I thing that's what making it go crazy. Name Was Like GBA Game Engine Something Something Emerald Emulator Something 3.0
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0 ups, 1d,
1 reply
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0 ups, 1d,
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0 ups, 1d
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