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sizzling hot take

sizzling hot take | Platformers need to stop having double jump mechanics | image tagged in sizzling hot take | made w/ Imgflip meme maker
79 views 1 upvote Made by TheHugeWatermark 1 week ago in MS_memer_group
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6 Comments
2 ups, 1w
The only thing double jump does is stretch platforms away from each other. It’s the exact same mechanic as a normal jump but now it’s longer.

I do think clamber has its place (the mechanic where if you land on the edge of a platform your character automatically climbs up it). But double jump wouldn’t exist if the developers just designed their levels more effectively.
1 up, 1w,
1 reply
What if you only have one jump at the start and unlock the ability to double jump later at the game
1 up, 1w
If you mean like a metroidvania where you need it to access a new area, sure. But there are many other mechanics I could think of that would accomplish that same goal that aren’t just jump a second time.
1 up, 1w
Agreed.

This is why I like dead cells because as a metroidvania platformer its "double jump" is just "stay in the air slightly longer"
0 ups, 1w
Reminds me that in the English release of Dirge of Cerberus they added a double jump that bypassed almost every puzzle in the game
0 ups, 1w
YES
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Platformers need to stop having double jump mechanics