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Here is Traveler's full rebalance. He may be stronger, he may be weaker. But he is just a Jumper which has mastered his powers

Here is Traveler's full rebalance. He may be stronger, he may be weaker. But he is just a Jumper which has mastered his powers | Noooo! Don't show everyone my weaknesses and strengths! Hehe essay on jumpers go brr; (In comments) | made w/ Imgflip meme maker
111 views 3 upvotes Made by AustraliaMan 4 weeks ago in Imgflip-bossfights
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So let's go over what Traveler really is.
Traveler is a demigod, son of a noble family and a second generation God.
A second generation God is a God born by two other Gods.
Alongside being a Demigod, he is an extremely rare mutation, which is a Jumper.
Jumpers are humans who are born with the special ability to teleport, either themselves or any person or object, through space to another location.
Jumpers have existed for many centuries, dating as far back as the middle ages. Most who have the ability begin to show signs of this at the age of five, and most Jumpers don't make it to adulthood as the Paladins, a mysterious organization, kept hunting them down and killing them believing that "only God should have these powers".

This war between Jumpers and the Paladins has been going on for centuries and has only gotten worse as the Paladins have built high tech equipment and weapons that they use to track down and kill Jumpers.

Jumpers ability to teleport involves warping the space around them to create wormholes from one location to another called Jumpscars. This ability can cause Jumpers to psionically warp the space around themselves in highly emotional states, like seizures, which causes objects around them to move and shake from a distance. Jumpers can easily teleport their clothes and carried objects such as bags or backpacks with them. They can also teleport other people with them as long as they are in physical contact. This can be used to take their friends or loved ones with them or to fight and disorient an opponent by placing them in bad situations like locked rooms and isolated or high locations.

Jumpers can also teleport large objects with them as long as they are moving (such as a car). They cannot teleport things such as buildings because the intense strain of moving that much stationary mass through space normally kills them. In this way, the limiting factor to jumping seems to be momentum. Objects already in motion contain a certain amount of kinetic energy that assists in the act of Jumping. An already moving object even one as large as a double-decker bus is much easier to Jump for this reason.

Jumpers are capable of collecting the momentum of their jumps by teleporting multiple times towards a specific target in quick succession to unleash an intense burst of force capable of breaking down concrete walls.
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The distance and number of times a Jumper can teleport doesn't seem to have a limit. They can jump anywhere from a few feet to the other side of the world as many times as they want on a daily basis without any noticeable strain. They do however need to be able to visualize where they are going to Jump. This can be made easier by having photographs of the desired location or by the Jumper being familiar with the location they wish to teleport to but they cannot Jump to a place they have never been. Familiar locations are much easier to Jump to if the Jumper is rushed or disoriented.

Jumpers are vulnerable to electricity. When in contact with it, they can't teleport, as it interferes with their nervous system and pulls them back whenever they try to Jump. It also causes great pain and injures them more every time they try to teleport. The paladins noticed this and fashioned their stick weapons to deliver shocks on contact and to shoot electrical wires at the jumpers.

Often these wires are then anchored to a wall or floor. This is the other Jumper weakness. Since they Jump objects that they are in physical contact with them, an object such as a wire or net wrapped around them and anchored to a large non-moving object, like a building, will trap them.

The range of a Jumper's ability to teleport can be hampered by the use of a sonic device that limits teleporting to the surrounding area.

When a Jumper teleports they open their own personal wormhole from one place to another called a Jumpscar. They are tears in the fabric of space and time. They will stay in the air like smoke from a pipe lasting for several seconds until closing. Jumpscars will shred anyone or anything that touches them directly.

Only a Jumper can step through another Jumpers Jumpscar and follow them.
Each Jump can be different depending on the mood and determination of the Jumper. When attempted while mad, sad, or in a rush a Jump can cause extreme damage to the environment causing cracks in walls and ceilings and even destruction of nearby objects while smooth jumps happen when the Jumper is in a calm state of mind.
0 ups, 4w,
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Traveler on the other hand has mastered these abilities.
Since birth his father defend him from Paladins, which were also between Gods and Demigods.
Traveler is able to teleport anything even not in contact with him, as he can create these wormholes anywhere he pleases.
Due to Traveler being a Demigod, he possesses heightened energy management and circulation which basically takes away the disadvantage of needing to see the place to teleport to it, although having seen the place helps him to pinpoint exactly where he wants to go.
He can also sense other people's lifeforce, and teleport to them.
Also due to his heightened energy, when he teleports into an unknown place never seen before his body autonomously assures that he doesn't teleport inside a wall.

Travelers range is basically infinite, as he can very well teleport between planets, universes, dimensions, realms and realities.
The only expections are locked away realms like the Realm of Creation and the Realms of the Dead.

Traveler does have the same limitations of not being able to teleport anchored objects, but he might be able to do so in the future.

Traveler's jumps are also different, as he has learnt to leave no Jumpscars, and to selectively teleport what he wants to teleport, even if it's in contact with him.
Though when distances become big, such as from one side of the universe to the other, he starts to leave jumpscars.
Although being a demigod, Traveler does not possess much godlike strength, or resistance, so he mostly uses his Jumps to avoid attacks and kinetically charge his own attacks.

His signature attack is the aforementioned kinetically charged attacks. Though he can go a step further and teleport hundreds of times forward in a quick succession even in small distances.

Traveler though does suffer from teleporting multiple times in a short amount of time(By multiple i mean thousands) and also suffers from teleporting any moving object bigger than a house.
It slowly drains his energy until he won't be able to jump anymore.

Electricity is a big deal for Traveler, as even the shock from a taser can block his ability to jump correctly, or even remove the instinct that blocks him from jumping inside walls.
Electricity is as fatal to Traveler as it is to humans, so he stays as far away from electricity as he can when possible.
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His Demigod powers didn't kick in until recently, as he discovered them because of him going through incredible strain trying to defeat his father.
He possesses the power of his grandmother, the Goddess of Moonlight, and can use that same power whenever he wants, although he has not yet mastered it.
Alongside that, he has partially unlocked the Divine Warrior transformation, although it's still primitive and yet not the maximum potential.
0 ups, 4w
Specification:
If anchored to a wall, he cannot jump just as other jumpers.
His "Can teleport only things he wants to teleport" is restricted to stuff that is moving.
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Noooo! Don't show everyone my weaknesses and strengths! Hehe essay on jumpers go brr; (In comments)