Oomph: Adds 20 damage to your next spell, but you ALSO take 10 more damage when attacked that round. Stacks with Psyche Up
Psyche Up: Adds 10 damage to your next spell, but you don't take extra damage from others. Stacks with Oomph
Bounce: Reflects all PROJECTILE spells used on you this round.
Heal: Restores 25 HP.
Flame Slash: Deals 15 initial damage and deals 10 additional BURN damage next round. MELEE spell
Kacrackle Slash: Deals 15 damage and FREEZES your target next round, forcing them to skip their next turn. MELEE spell.
Acceleratle: Allows you to dodge one attack this round, and choose TWO spells next round.
Bang: Deals 15 EXPLOSIVE damage, meaning the users above and below the target also get hit. PROJECTILE spell.
Kaboom: Deal 30 EXPLOSIVE damage. Bangs effect also applies here. PROJECTILE spell.
Sizz: Deals 20 Damage to your target. PROJECTILE spell.
Sizzle: Deals 40 damage to your target. PROJECTILE spell.
Snooze: Puts a target to sleep next round. Skipping their turn and being vulnerable to attacks. PROJECTILE spell.
Whack: Instantly kills a target if they below 20 HP. If not, deal 5 damage. PROJECTILE spell.
Thwack: Instantly kills a target if they are below 35 HP. If not, deal 10 damage. PROJECTILE spell.
Zoom: Dodges all attacks used on you this round.
Kaclang: Becomes invulnerable to all sources of damage except Metal Slash next round. However, a spell can't be chosen next round either.
Metal Slash: Deals 80 damage do any player currently in Kaclang 😼😼
Hatchet Man: Deals a CRAZY 80 damage to a target. However it's slow, and has a 65% chance to miss. MELEE spell
Hocus Pocus: Gives a random spell or status effect.
Kamikazee: Die in style, sacrifice your life to deal 60 damage to EVERYONE.
Magic Burst: Deals 45 damage to everyone up to 2 spots above and below your spot, gives "weak" debuff to yourself, not allowing you to use a spell next round.