NiGHTS into Dreams came out in 1996 and it’s remembered for being a pioneer of 3D graphics on the SEGA Saturn. It’s a game about flowing and flying through the air, boosting, and looping.
HASTE: Broken Worlds feels like a modernized NiGHTS in terms of its gameplay. NiGHTS, for its 3D graphics, was a 2D platformer with a side-scrolling view. You’d fly from left to right, collect energy, and rack up as high of a score that you can in the set amount of time.
HASTE is a third-person front perspective. You sprint and fly forward, dodge obstacles, collect energy crystals, and reach the end as fast as possible. High scores are just an after thought. HASTE is also has roguelite elements with a randomized level layout, a shop, healing station, and more.
Everyone keeps saying HASTE is a successor to Sonic, but it plays nothing like Sonic. HASTE doesn’t have combat, lock-ons, climbing, rail grinding, or spin dashing. In Haste you’re always moving forward.