if i had an occupation. i DID NOT cause
as anyone can see with ineptness with
math ideas. anyway it was failed game
designer.
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so again per a user's interest in timed
chart making. we're looking into how quickly
difficult to make charts are. the first obvious
interest within difficult charts types... presuming
a timer mandating constraint* such as
hundreds of slices?? well that should be
a uniform chart. that's not practical because
there's no means to verify slice width.
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however an outlier of greatest width to
smallest width slices? consider {.0001}
slices vs {.0X} slices which is visually obvious.
then the difficulty of manipulating the wonky
chart dimension interface becomes a user
feature with respect to the game. a user
feature is just a bug in an app
that has side benefits.
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so presuming some challenge necessitating
rules are possible in outlier widthing games.
that is outlier widths are difficult to achieve
in short spans of time. then we must handle
comparing timed results between players.
that would happen by making a throw away
stream. n users would join by a post time
and then by some setting the stream
followers would be locked in.
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after that players-followers of OuRGamE
would wait for the start of play submit. this
might list via moderator stats -btw talking
about things one does not understand is
also often crucial to creative process- the
followers of the stream and provide player
labels... Cat, Dog, Mouse etc. Now the
competition begins. YOU KNOW I'VE
ALWAYS BEEN
FASCINATED BY
HOME GROWN
GAMES. IMAGINE
THE THOUSANDS OF
GAMES INVENTED
EACHYEAR THAT ARE
NEVER PUBLISHED.
THESE ARE KEPT
SUB-VIRAL BY THE
INTERACTIONS OF
INT'REST PLAYERS.
MARKETS NEVER
ARE INVOLVED. WHAT MORON WOULD
THINK THE FUTURE OF
GAMING IS AD HOC
NON-OFF THE SHELF
REDUNDANCY.
I MEAN COME ON
A MODEL OF THE
GAME SPHERE
AS BASICALLY
EVOLUTIONARY.
WITH SELECTED
MEMETIC RULE
SETS REPLACING
TRADITIONAL
MARKETS?? Player-followers aka Charters begin
making their charts as fast as possible. It
just occurs -via non-assumptioning, that first
to post in stream after play submit might also
start game- whatever. When finished they
use add image option comment to add their
file to a comment for the play submit post.
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there is the issue of how to maintain the
timestamp on these goal-accomplished
comments. perhaps the mod in real time
would merely comment first, second, third
etc. entry. but they would have to keep close
watch because of upvoting and commenting
possible rearranging the comment que
which is a hot-list. hot-list reorder by
popularity and hence confuse timestamp
info.
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I never have nice goals for my game
designing meta goals. its all about quantity
of interactions over quality. in my bad
dreams here a crowd-implemented design
goes viral. leagues of Charters players
begin to play this game. imgflip popularity
soars again for a few more years. this
provides enough time for us to reach
top user status. our maths is discovered
in process and so on. happy ever after.
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(hopefully won't be too much hate for
rambling. if a grown-up one is aware that
creative collaboration is a meandering path.
and the most creative sorts may meander
bizarrely towards productive ends. no offense
to non-grownups who always got this and grown-ups
who instilled.)
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*a different sort of constraint for fewer slices
might be a color gradient. yet that would be
more mechanically achieved and so triviality
of gaming.