The movement is extremely fluid, and the set pieces are genuinely impressive. Traversing through an assembly line that's creating the arena map you're about to fight in is super cool, and it doesn't even have to load any of it.
I do have a few complaints though. It's a movement shooter about wall running and double jumping, so why is sniping the most viable option to take out bad guys? I find myself ignoring the mechanics just to snipe enemies from a distance, and it's easy that way.
Maybe this game would have been better if it didn't have Aim-down-sights because that naturally slows down the fast-paced gameplay it's trying to portray.
But despite that, it's still a great game so far. I look forward to finishing it.