"Happiness meter" for your character
different actions will either increase or decrease your percentage
with 75-100% happiness you get boosts in certain skill points
50% is neutral, no benefits no debuffs
25-6% you get combat debuffs (less damage dealt, less stealth)
5-0% i know is probably never going to get accepted by anyone, but your character will stare at whatever weapon they're holding more often, if 5-0% is maintained after 2 in game weeks, your character stares at whatever weapon they have one last time before either putting the barrel to their skull or the steel to their throat (jesus f**k i came up with this when i was 11)