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evil wolf

evil wolf | **WHY IT WAS MADE AND ITS PROGRESS**
SOME AVID GAMERS WERE INTERESTED IN THE WAY VIDEO GAMES  COULD MASTERFULLY TELL STORIES AND BRING A LEVEL OF INTERACTIBILITY AND DIFFERENT OUTCOMES AND WANTED TO MAKE A VIDEOGAME OF THEIR LIFE. THEY WEREN’T PROGRAMMERS HOWEVER, SO THEY HIRED SOME PROGRAMMERS AND MAGICIANS TO GENERATE A NARRATIVE-FOCUSED GAME ON THEIR LIFE. IT WORKED, AND THEY DECIDED TO RELEASE IT TO A THERAPY CENTER TO HELP THERAPISTS FIND OUT ABOUT DIFFICULTIES IN PATIENTS’ PAST THAT THEY HAD TROUBLE SPEAKING ABOUT THEMSELVES. (WITH CONSENT OF THE PATIENT, OFC.) EVENTUALLY, IT WAS GIVEN TO THE GOVERNMENT WHICH GAVE PRISONS ACCESS TO THEM, SO THEY COULD SOLVE CRIMES MORE EASILY AND PROVE INNOCENCE/GUILT.  NEWSPAPERS SPOKE OF THIS REVOLUTIONARY NEW TECHNOLOGY AND THE POSSIBILITIES IT WOULD BRING. THE FUTURE IS YET TO BE UNCOVERED. MORE ON THE GAME | image tagged in evil wolf | made w/ Imgflip meme maker
68 views 1 upvote Made by anonymous 4 weeks ago in Imgflip-bossfights
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**why it was made and its progress**

some avid gamers were interested in the way video games could masterfully tell stories and bring a level of interactibility and different outcomes and wanted to make a videogame of their life. they weren’t programmers however, so they hired some programmers and magicians to generate a narrative-focused game on their life. it worked, and they decided to release it to a therapy center to help therapists find out about difficulties in patients’ past that they had trouble speaking about themselves. (with consent of the patient, ofc.) eventually, it was given to the government which gave prisons access to them, so they could solve crimes more easily and prove innocence/guilt. newspapers spoke of this revolutionary new technology and the possibilities it would bring. the future is yet to be uncovered.
0 ups, 4w
**how it works**

the patient is placed on a bed where there are wires plugged into their head—note they do not feel it. they are put to sleep and there are tv monitors that show what is going on in their head. the other person in the room chooses the criteria for generation (ie “a story about their experiences on may 12” or “level-based progression”) and has the option to record what is going on in the game. the patient is in the game and can control themselves in it and react to what goes on in it. the game generation pulls from their thoughts, memories, and experiences and generates according to criteria inputted. if none is, the game will generate something based on the present and the most common feelings of the patient. the other person in the room [irl] can forcefully end the game, but the patient may also wake up from gameovers or something else wakes them up [in the game]. the manager may restart the game and force the patient to fall back asleep, thus resuming/restarting the game.

the game is primarily used in medical and mental institutes or prisons, but someone may pay enough money ($600 for one try) for a private attempt. due to the complex and sensitive nature of the game, the results and equipment are oft not released to the public.
0 ups, 4w,
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alright guys, who is this?
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maria
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**WHY IT WAS MADE AND ITS PROGRESS** SOME AVID GAMERS WERE INTERESTED IN THE WAY VIDEO GAMES COULD MASTERFULLY TELL STORIES AND BRING A LEVEL OF INTERACTIBILITY AND DIFFERENT OUTCOMES AND WANTED TO MAKE A VIDEOGAME OF THEIR LIFE. THEY WEREN’T PROGRAMMERS HOWEVER, SO THEY HIRED SOME PROGRAMMERS AND MAGICIANS TO GENERATE A NARRATIVE-FOCUSED GAME ON THEIR LIFE. IT WORKED, AND THEY DECIDED TO RELEASE IT TO A THERAPY CENTER TO HELP THERAPISTS FIND OUT ABOUT DIFFICULTIES IN PATIENTS’ PAST THAT THEY HAD TROUBLE SPEAKING ABOUT THEMSELVES. (WITH CONSENT OF THE PATIENT, OFC.) EVENTUALLY, IT WAS GIVEN TO THE GOVERNMENT WHICH GAVE PRISONS ACCESS TO THEM, SO THEY COULD SOLVE CRIMES MORE EASILY AND PROVE INNOCENCE/GUILT. NEWSPAPERS SPOKE OF THIS REVOLUTIONARY NEW TECHNOLOGY AND THE POSSIBILITIES IT WOULD BRING. THE FUTURE IS YET TO BE UNCOVERED. MORE ON THE GAME