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I AM MAKING A MAGIC ITEM CALLED THE DECK OF FORTUNE WHICH YOU ROLL A D100 AND THERE IS FIFTY EFFECTS. I AM CURRENTLY AT 22 EFFECTS NOW, CAN PEOPLE COMMENT IDEAS? PLS I NEED THIS | made w/ Imgflip meme maker
321 views 6 upvotes Made by HenryRay 10 months ago in dnd
11 Comments
0 ups, 7mo
If you pull this card in combat, you summon the Blue Eyes White Dragon in attack mode
0 ups, 8mo
If you pull it out in combat, it will turn the enemy inside out.
0 ups, 9mo
A puff of noxious gas is exerted from a card. make a CON saving throw or suffer from the POISON status effect and have disadvantage on your next roll
0 ups, 9mo
A random party member dies
[deleted]
0 ups, 9mo
one of the cards is a fake and it turns out to be a mimic in disguise so you have to attempt to save yourself with a 15 or higher on a d20
0 ups, 9mo
you become a sentient ball of cheese, or you grow a large rock out of you back
0 ups, 9mo
use cards against humanity deck for ideas
0 ups, 7mo
Me and my friend had a simmilar idea, so here's the list of effects, we could think of:

- You can cast a counterspell without expending a spell slot, but the spell hits both the opponent that cast the spell AND you

- Your Str. and Int. stats swap for 1 hour

- A random object falls from the sky into a 4.5m radius around you

- Every spell cast in the next 1d4 - 1 round has to use the chart for wild magic

- You grow/shrink (1d20 - 10) * 0,2 m for 1 hour

- Roll a d20. If you roll over 7, your charisma stat becomes 20 for 1 hour. If you fail the dc, yor charisma gets lowered to 2.

- You are invincible for the rest of the fight as long as you hold a potato in both of your hands

- You are invincible for 1 minute, but take 110% of the damage that you should have taken in that minute

- You grow 50cm and your strength stat increases by 2 for 10 minutes or until you take damage

- You and an opponent (chosen by the DM) switch places

- You turn into a random creature/object for 1d4 rounds

- All magic attacks do double damage for 1 round (yours and your opponent's)

- You float 10cm above the ground for 1d10 minutes. You can't touch the ground, so you can't move by walking or running, but you don't have friction either.

- Throw a d20 with a DC of 13. If you succeed, you summon a sword that does 1d12 damage. If you fail, you become the sword.

- A randomly selected monster from the Monster Manual appears for 3 rounds
0 ups, 9mo
The card melts into a viscous sludge in your hand. Does literally nothing else.
0 ups, 9mo
The card vanishes into a cloud of smoke which acts essentially as a smokescreen
0 ups, 9mo
The card turns into a crystal that can be used to recharge every spell slot of a level of choice
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    I AM MAKING A MAGIC ITEM CALLED THE DECK OF FORTUNE WHICH YOU ROLL A D100 AND THERE IS FIFTY EFFECTS. I AM CURRENTLY AT 22 EFFECTS NOW, CAN PEOPLE COMMENT IDEAS? PLS I NEED THIS