d e l t a r u n e
Tasque Manager is a Darkner mini-boss from the Cyber world that is encountered in the Queen's Mansion. Her name is a play on "task manager." Tasque Manager is a cybernetic Darkner with a passing resemblance to a cat. She has a white, diamond-shaped head, big yellow eyes with two long eyelashes, and a crescent-shaped mouth, which shows that the interior of her head is blue. From the back of her head a tuft of blue hair sticks out, and on the top of her head a pair of pointed blue protrusions resembling cat ears stick out. From her backside a plug with a long blue cord sticks out, resembling a cat's tail. She wears a white outfit similar to a qipao, with a collar, shoulder pads, and a blue band around her waist. Under the qipao she wears black leggings which end in white boots with blue toes. In a preview of a future chapter, she is shown in a darker blue strapless dress with a cyan brooch resembling her main color scheme, wearing black shoes. She is completely armless, with disembodied hands: the palms are white, while her fingers are blue. In her left hand she holds a blue whip that ends in a ball with four yellow spikes sticking out of it. As the Queen's maid and the Tasques' handler, Tasque Manager does her best to keep order in the Queen's Mansion. She is fond of her Tasques, taking pride in their good behavior. Additionally, she also may serve as some form of pest control in the mansion, given how she helps the party spare the Mauswheel, if recruited. She despises clowns for reasons unknown, but it's likely because they represent disorder and unruliness. She knows of Jevil and despises him as well for his predilection for chaos, to the point where she asks the party to put away the items associated with him (the Devilsknife and Jevilstail) if they have them equipped. Tasque Manager remains still in the Tasques' Portraits Room; once interacted with, she'll ask the party if they're willing to do some managing. Refusing starts the battle immediately, but accepting prompts her to ask three questions. If all three questions are answered correctly, she has a unique quote voicing her happiness, but the battle still starts. In this battle, however, she starts with a full mercy gauge and is able to be spared on the very first turn. If the party confuses her last question to mean alphabetically (and answers Right), she starts with half of her mercy gauge filled.