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Can we ban this guy

Can we ban this guy | image tagged in can we ban this guy | made w/ Imgflip meme maker
231 views β€’ Made by anonymous 2 years ago in MS_memer_group
Can we ban this guy memeCaption this Meme
53 Comments
1 up, 2y,
1 reply
nah we banning you ong
[deleted]
0 ups, 2y,
4 replies
Badass sky 3.0 | *IP ADRESS* | image tagged in badass sky 3 0 | made w/ Imgflip meme maker
1 up, 2y
plus this aint no gaddamn roleplay
1 up, 2y
LMAOOOOO
1 up, 2y,
1 reply
HE THINKS HES HIM BAHAHHAHAHAHHA
[deleted]
0 ups, 2y,
2 replies
Badass sky 3.0 | CLICK THE LINK | image tagged in badass sky 3 0 | made w/ Imgflip meme maker
https://i.imgflip.com/7qlrjv.jpg
1 up, 2y,
2 replies
1 up, 2y,
1 reply
its the same image
1 up, 2y,
1 reply
idc
[deleted]
0 ups, 2y,
3 replies
https://imgflip.com/i/7qlrjv?nerp=1687771561#com26368748
1 up, 2y,
2 replies
[deleted]
0 ups, 2y
[deleted]
0 ups, 2y,
3 replies
1 up, 2y
EPIC IMAGE FAIL!!
1 up, 2y
black
1 up, 2y
[deleted]
0 ups, 2y,
1 reply
as a mf who is working on gore art

i think it's cool if i make fanart of your OC, it's cool ngl.
[deleted]
0 ups, 2y,
1 reply
https://i.imgflip.com/7qlrjv.jpg
1 up, 2y,
3 replies
did you not hear what this dude said
[deleted]
1 up, 2y
[deleted]
1 up, 2y,
1 reply
Brother in Christ Does not know 😭😭
1 up, 2y
I DODN KNOWπŸ’”πŸ’”πŸ’”πŸ’”
[deleted]
0 ups, 2y,
1 reply
1 up, 2y,
1 reply
*address
[deleted]
0 ups, 2y
[deleted]
1 up, 2y,
1 reply
LMAO
now shut up
0 ups, 2y
[deleted]
1 up, 2y,
1 reply
bro who
[deleted]
0 ups, 2y,
1 reply
[deleted]
1 up, 2y
what did you do to deserve a ban?

I can’t just ban people like them without evidence
1 up, 2y,
1 reply
[deleted]
0 ups, 2y,
1 reply
https://imgflip.com/i/7qlrjv?nerp=1687771561#com26368748
1 up, 2y,
1 reply
[deleted]
0 ups, 2y,
1 reply
1 up, 2y,
1 reply
[deleted]
0 ups, 2y,
5 replies
2 ups, 2y,
1 reply
[deleted]
0 ups, 2y,
3 replies
1 up, 2y
0 ups, 2y
The first season of the insanity SMP has ended quite abruptly, I will not be explaining why in this video it's a bit complicated. but no, the SMP is not gone for good, the SMP will be getting rebooted VERY SOON. and the good news which comes with that is I will be accepting multiple new members to the SMP if you want to join the SMP you must make a video using this sound or @ me in the video and there will be a few requirements for adding new SMP members. the first requirement is that your power is balanced the main gimmick of the insanity SMP is that everyone has their own unique superpower, second, you need to have some convincing reasons why you should join the SMP, and third you just need to get chosen after the other two requirements. anyways I'll probably be choosing anywhere from three to five people to join the SMP, so I wish everyone good luck, can't wait to see everyone's applications.
0 ups, 2y
0 ups, 2y,
1 reply
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel c
[deleted]
0 ups, 2y,
1 reply
Grass is a type of plant with narrow leaves growing from the base. Their appearance as a common plant was in the mid-Cretaceous period. There are 12,000 species now.[3]

A common kind of grass is used to cover the ground in places such as lawns and parks. Grass is usually the color green. That is because they are wind-pollinated rather than insect-pollinated, so they do not have to attract insects. Green is the best colour for photosynthesis.

Grasslands such as savannah and prairie where grasses are dominant cover 40.5% of the land area of the Earth, except Greenland and Antarctica.[4]

Grasses are monocotyledon herbaceous plants. They include the "grass" of the family Poaceae, which are called grass by ordinary people. This family is also called the Gramineae, and includes some of the sedges (Cyperaceae) and the rushes (Juncaceae).[5] These three families are not very closely related, though all of them belong to clades in the order Poales. They are similar adaptations to a similar life-style.

With around 780 genera and around 12,000 species,[3] the Poaceae is the fifth-largest plant family, after the Asteraceae, Orchidaceae, Fabaceae and Rubiaceae.[6]

The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others.

Many grasses are short, but some grasses can grow tall, such as bamboo. Plants from the grass family can grow in many places and make grasslands, including areas which are very arid or cold. There are several other plants that look similar to grass and are referred to as such, but are not members of the grass family. These plants include rushes, reeds, papyrus and water chestnut. Seagrass is a monocot in the order Alismatales.

Grasses are an important food for many animals, such as deer, buffalo, cattle, mice, grasshoppers, caterpillars and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows.[7] This is a part of why the plants are successful. Without grass, soil may wash away into rivers (erosion).
0 ups, 2y,
1 reply
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel c
[deleted]
0 ups, 2y,
1 reply
The AK-47 is a Russian combat rifle first used in 1949. It and an updated version called the AKM were used by the Soviet Union's military (which was called the Soviet Army). It was later replaced by the AK-74 and AK-12.[8]

The AK-47 was designed in 1947 by Mikhail Kalashnikov.[9]

The AK-47 quickly became famous and spread all around the world because it was simple to fire, clean and maintain, and also because of its reliability, meaning that it can be fired for a long time without jamming. The AK-47 and its successors continue to be used by many of the world's armies. Many terrorist and insurgent groups also use the AK-47. It is a cheap, reliable, and easy-to-use weapon. The AK-47 was also available with a folding stock, the AKS-47, and a shortened version with the AKS74 folding stock, the AKMSU (used by armoured vehicle crews), although this was soon replaced by the AKS74U, which fires the 5.45 cartridge of the AK-74. There was also a light machine gun variant with a longer barrel and different shaped stock called the RPK.

The Russian military liked the AK's design so much that it was even used to design other types of weapons as well, including the SKS, Dragunov sniper rifle and the Saiga-12 semi-automatic shotgun.

The AK-47 uses gas-operated reloading. When the bullet is moved down the barrel, a little bit of the gas behind the bullet is made to go up a small tube that pushes away the bolt. The shooter does not have to reload by hand for every shot - the gun reloads by itself. When you pull the trigger, the bullet in the chamber fires. You then release and then pull the trigger again to fire another round. When used this way, it is called a semi-automatic firearm. A few AK-47's are made to be used only this way but most are fully automatic firearms.
0 ups, 2y
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obilerating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel c
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