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56 views โ€ข 5 upvotes โ€ข Made by anonymous 3 years ago in MS_memer_group
20000 units ready and a million more on the way memeCaption this Meme
19 Comments
2 ups, 3y,
1 reply
Happened to me too but yoy dont see me removing posts
0 ups, 3y
based
1 up, 3y,
2 replies
same
happened to me too
[deleted] M
0 ups, 3y,
1 reply
He can't take a joke๐Ÿ’€๐Ÿ’€๐Ÿ’€
1 up, 3y,
1 reply
fr
i got comment banned for 8 hrs and you got 2
but i unbanned myself to comment but imma reban myself since i sit through comment bans as fairly as possible
[deleted] M
0 ups, 3y,
1 reply
Mf thinks he can ban a mod๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€
1 up, 3y
frfr
[deleted] M
0 ups, 3y,
5 replies
Bro seriously i had 27 notifs from you, that breaks stream rules
0 ups, 3y
[deleted] M
0 ups, 3y
Cry
[deleted] M
0 ups, 3y
inv_check = 0
inv_timer += 1
if (global.inv >= 45 && inv_timer >= 5)
{
inv_check = 1
inv_timer = 0
}
if (global.inv >= 60 && inv_timer >= 4)
{
inv_check = 1
inv_timer = 0
}
if (global.inv >= 75 && inv_timer >= 3)
{
inv_check = 1
inv_timer = 0
}
if (lac >= 4 && global.hp <= 10 && inv_timer >= 2)
{
inv_check = 1
inv_timer = 0
}
if (inv_check == 0)
damageturn = 0
y = (global.idealborder[2] - 130)
if (bounce == 3)
{
siner += 1
yoff = (sin((siner / 18)) * 2)
}
if (bounce == 2)
{
siner += 1
yoff = (sin((siner / 15)) * 4)
}
if (bounce == 1)
{
siner += 1
yoff = sin((siner / 3))
xoff = cos((siner / 6))
}
if (bounce == 0)
{
siner = 0
yoff = 0
xoff = 0
}
if (deadtest == 0)
{
draw_sprite_ext(spr_sansb_legs, 0, x, (y + 90), 2, 2, 0, c_white, 1)
if (movearm == 0)
draw_sprite_ext(spr_sansb_torso, global.flag[20], (x + xoff), ((y + 42) + (yoff / 1.5)), 2, 2, 0, c_white, 1)
if (movearm == 1)
{
if (arm_i >= 11)
arm_i = 11
draw_sprite_ext(spr_sansb_rightstrike, floor((arm_i / 2)), x, (y + 42), 2, 2, 0, c_white, 1)
if (arm_i == 2)
headx = -4
if (arm_i == 4)
headx = -8
if (arm_i == 6)
headx = 10
if (arm_i == 8)
headx = 4
if (arm_i < 11)
arm_i += aspeed
else
arm_i = 11
}
if (movearm == 2)
{
if (arm_i >= 11)
arm_i = 11
draw_sprite_ext(spr_sansb_handup, floor((arm_i / 2)), x, (y + 42), 2, 2, 0, c_white, 1)
if (arm_i == 0)
heady = 4
if (arm_i == 2)
heady = 10
if (arm_i == 4)
heady = 4
if (arm_i == 6)
heady = -4
if (arm_i == 8)
heady = 0
if (arm_i < 11)
arm_i += aspeed
else
arm_i = 11
}
if (movearm == 3)
{
if (arm_i >= 9)
arm_i = 9
draw_sprite_ext(spr_sansb_handdown, floor((arm_i / 2)), x, (y + 42), 2, 2, 0, c_white, 1)
if (arm_i == 0)
heady = 0
if (arm_i == 2)
heady = 0
if (arm_i == 4)
heady = 6
if (arm_i == 6)
heady = 10
if (arm_i < 9)
arm_i += aspeed
else
arm_i = 9
}
if (movearm == 4)
{
if (arm_i >= 10)
arm_i = 10
draw_sprite_ext(spr_sansb_rightstrike, floor((5 -
[deleted] M
0 ups, 3y
inv_check = 0
inv_timer += 1
if (global.inv >= 45 && inv_timer >= 5)
{
inv_check = 1
inv_timer = 0
}
if (global.inv >= 60 && inv_timer >= 4)
{
inv_check = 1
inv_timer = 0
}
if (global.inv >= 75 && inv_timer >= 3)
{
inv_check = 1
inv_timer = 0
}
if (lac >= 4 && global.hp <= 10 && inv_timer >= 2)
{
inv_check = 1
inv_timer = 0
}
if (inv_check == 0)
damageturn = 0
y = (global.idealborder[2] - 130)
if (bounce == 3)
{
siner += 1
yoff = (sin((siner / 18)) * 2)
}
if (bounce == 2)
{
siner += 1
yoff = (sin((siner / 15)) * 4)
}
if (bounce == 1)
{
siner += 1
yoff = sin((siner / 3))
xoff = cos((siner / 6))
}
if (bounce == 0)
{
siner = 0
yoff = 0
xoff = 0
}
if (deadtest == 0)
{
draw_sprite_ext(spr_sansb_legs, 0, x, (y + 90), 2, 2, 0, c_white, 1)
if (movearm == 0)
draw_sprite_ext(spr_sansb_torso, global.flag[20], (x + xoff), ((y + 42) + (yoff / 1.5)), 2, 2, 0, c_white, 1)
if (movearm == 1)
{
if (arm_i >= 11)
arm_i = 11
draw_sprite_ext(spr_sansb_rightstrike, floor((arm_i / 2)), x, (y + 42), 2, 2, 0, c_white, 1)
if (arm_i == 2)
headx = -4
if (arm_i == 4)
headx = -8
if (arm_i == 6)
headx = 10
if (arm_i == 8)
headx = 4
if (arm_i < 11)
arm_i += aspeed
else
arm_i = 11
}
if (movearm == 2)
{
if (arm_i >= 11)
arm_i = 11
draw_sprite_ext(spr_sansb_handup, floor((arm_i / 2)), x, (y + 42), 2, 2, 0, c_white, 1)
if (arm_i == 0)
heady = 4
if (arm_i == 2)
heady = 10
if (arm_i == 4)
heady = 4
if (arm_i == 6)
heady = -4
if (arm_i == 8)
heady = 0
if (arm_i < 11)
arm_i += aspeed
else
arm_i = 11
}
if (movearm == 3)
{
if (arm_i >= 9)
arm_i = 9
draw_sprite_ext(spr_sansb_handdown, floor((arm_i / 2)), x, (y + 42), 2, 2, 0, c_white, 1)
if (arm_i == 0)
heady = 0
if (arm_i == 2)
heady = 0
if (arm_i == 4)
heady = 6
if (arm_i == 6)
heady = 10
if (arm_i < 9)
arm_i += aspeed
else
arm_i = 9
}
if (movearm == 4)
{
if (arm_i >= 10)
arm_i = 10
draw_sprite_ext(spr_sansb_rightstrike, floor((5 -
0 ups, 3y,
1 reply
i had less comments than asriel did
also where does it break the rules
[deleted] M
0 ups, 3y,
2 replies
โ€œ Please keep your copypastas within reason. If you are spamming multiple on a single image, then they will be deleted for spam.โ€
0 ups, 3y,
1 reply
w H E R RE
[deleted] M
0 ups, 3y,
1 reply
If you are spamming multiple on a single image they will be deleted for SPAM
0 ups, 3y
yeah but NOT BANNED
0 ups, 3y
yeah but i don't get banned
1 up, 3y
1. Wait until 3:05am
2. Ensure you have never summoned Walter White in this life or in a previous life.
3. Brew a cup of coffee. Any kind will suffice.
4. Take the coffee into the bathroom. Splash it on the mirror. Repeat until mirror is completely covered.
5. Using your finger, write โ€œBetter Call Saulโ€ on the coffee stained mirror.
6. Turn off the lights.
7. Wait. This may take any time from 30 seconds to several hours.
8. If nothing has happened by sunrise: The summoning has failed, do not proceed. Clean the mirror. You may try again in 6 months, but no earlier.
9. If you hear a faint whisper saying โ€œBetter Call Saulโ€ you may proceed.
10. Exit the bathroom. Go to your nearest telephone. Call 505-842-5662. Wait for the other side to pickup.
11. If no one picks up: Saul does not want to play with you. Do not proceed. Vacate the premises, and do not return until daylight. Clean the mirror. You may try again in 6 months, but no earlier.
12. If someone picks up: Listen.
13. If you hear shouting or anything aggressive from the other side: DO NOT PROCEED. Destroy the telephone. Do not attempt this summoning again.
14. If you hear silence: Say politely, โ€œHello? I need a lawyer.โ€
15. Hang up.
16. Wait patiently. Saul will arrive soon. It may take a while.
17. If Saul does not arrive by daylight: Saul has not been able to reach you. Do not proceed. You may attempt this summoning again the following night.
18. If you hear knocking on the door: Check through the peephole.
19. If you see Saul Goodman 3D: Congratulations! You have summoned Saul Goodman. Invite him inside and have a cup of tea.
20. If you see Walter White: Iโ€™m so sorry. I told you to make sure you never summoned him in this life or a previous life. Iโ€™m so sorry.
20000 units ready and a million more on the way memeCaption this Meme
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