hm..alright, here they are:
Normal Abilities:
-Flexibility (meaning they can fit in almost any crawlspace)
-Speed
-Flight (but not very high and not very long)
-Can hear sounds even if very quiet
Chaos Abilities:
-Claws (although small, they can pierce like a knife)
-Fire (to either burn an opponent/stranger or scare them off. Can't use this ability too often or else it drains energy)
Should I add weaknesses too?