IMAGE DESCRIPTION:
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THE ELDER SCROLLS Lore:
By SimoTheFinlandized
(Written In 2021 CE)
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Much of the lore in the Elder
Scrolls universe is comprised
of recorded events that are not
experienced in any of the
games. Most of the lore in The
Elder Scrolls comes from the
continent of Tamriel, in which
currently all the games have
taken place. The lore itself may
describe places beyond
Tamriel, which include other
continents or realms of
existence.
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REALMS:
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There are three realms in the
Elder Scrolls universe. These
are:
1) Mundus – The realm in which
all mortals reside, It consists of
multiple planets, of which Nirn
is the one in which all games
and most lore takes place.
There are a variety of planets
orbiting Nirn within Mundus,
which most scholars associate
with the Aedra.
2) Oblivion – This is the realm
where all Daedra reside. Each
Daedric prince controls their
own piece of oblivion, each
differs greatly for every prince.
3) Aetherius – This is where the
Magna Ge reside, and the
Divines according to Imperial
belief. It is the belief of several
cultures that this is also where
the souls of the dead reside.
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ERAS:
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In The Elder Scrolls, there are
Eras that divide the timeline
into sections. These are all
reckoned by various events in
Tamriel's history:
1) Dawn Era – The Dawn Era is
the era in which time began
and the world was created. It
was a time of chaos and magic
where gods walked Nirn. Elven
history begins after the
Cosmos stabilizes when
Magnus leaves the world of
Nirn and Lorkhan is
condemned for creation of
the mortal plane. It begins with
the emergence of Anu and
Padomay and ends with the
Convention.
2) Merethic Era – The Merethic
Era is the era that begins when
a linear timeline can be
discerned. This era begins in
ME 2500; the earliest date to be
recorded by King Harald's
scribes, and goes backwards
to 1E 1 (the first year of the first
era). Some notable events of
the Merethic Era include the
construction of the
Adamantine Tower (ME 2500),
the exodus of the Aldmeri
peoples from their ancestral
homeland of Aldmeris and
the settling of the vast coasts
of Tamriel, and later the
exodus of the Atmorans from
the continent of Atmora, the
ancestors of the Nords, who
begin settling the northern
coasts of Tamriel. The era
ends with the founding of the
Camoran Dynasty in
Valenwood.
3) First Era - The First Era is a
very long era that lasted for
2,920 years and is marked by
a visible shift in power
between the Elven and Human
races, with the success of the
Alessian Rebellion and
shattering of the Ayleid Empire.
The Second Era begins when
Reman Cyrodiil III and his heir,
Juilek, are assassinated, ending
the Reman line of Cyrodilic
Emperors, and the Tsaesci
Potentate Versidue-Shaie
takes the throne. The most
notable events of the First Era
include the formation of the
first Orsinium, the first
kingdom of Skyrim, the first
empire of the Nords, and the
first "Empire of Man" led by
Saint Alessia.
4) Second Era – The Second Era
lasted 896 years, beginning
with the death of the Reman
dynasty at the hands of the
Morag Tong, and ending with
Tiber Septim's harnessing of
the Numidium and bringing
peace to Tamriel. The more
notable of the events of this
Era include the assassination
of Potentate Versidue-Shaie
and later his son
Savirien-Chorak and all his
heirs, ending the second
Empire of Men and causing
the Interregnum. This period
was also marked by the
Three Banners War between
the Ebonheart Pact, Daggerfall
Covenant, and the First
Aldmeri Dominion over the
Ruby Throne, while the elven
necromancer Mannimarco
ruled the Empire and worked
with the Daedric Prince Molag
Bal, who wished to drag the
mortal plane into his own
plane of Oblivion,
Coldharbour.
5) Third Era – The Third Era
was a rather short era that
lasted 433 years (it is the era in
which the first four main entry
Elder Scrolls games occur). This
era began when Tiber Septim
united all of Tamriel under the
banner of the Empire and the
Septim Dynasty begins. Since
the beginning of the Third
Empire of Men, there have
been many civil wars and
revolts against the Empire's
rule. Notable events of the
Third Era include the
Nerevarine's victory over
Dagoth Ur and the
Akulakhan, the second
eruption of Red Mountain,
and the assassination of
Uriel Septim VII, which would
lead to the Oblivion Crisis.
Martin Septim's sacrifice
during the Crisis marks the
end of both the Septim
bloodline and the Third Era.
6) Fourth Era – The Fourth Era
begins with the end of the
Septim bloodline during the
events of The Elder Scrolls IV:
Oblivion. It marks the rise of
the Thalmor and the
establishment and rise of the
Third Aldmeri Dominion, as
well as the Great War with
the Third Empire. The last
known year of the Fourth
Era is 4E 201, the year in which
the Dragon Crisis occurred and
the Last Dragonborn rose to
combat the World Eater,
Alduin.
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GEOGRAPHY:
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The continent of Tamriel is
divided into nine provinces:
1) Black Marsh – The thick, wet,
& very humid rainforested
tropical homeland of the
reptilian Argonian race.
2) Cyrodiil – The cosmopolitan
wealthy, powerful, &
prestigious highly-civilized
human-dominated Imperial
Province, comprising the
Nibenay Valley and Colovia,
with the great capital city of
Imperial City (seat of the
Tamriellic Emperor) located
within its center.
3) The Elsweyr Confederacy –
Home to the feline race known
as the Khajiit. At the time of
The Elder Scrolls V,
it is split into two states,
northern desertified Anequina
and tropical drug-trading
Pelletine.
4) Summerset Isles – A chain of
tropical islands which is home
to the highly-civilized,
technically-advanced, &
magically-adept race of
elves known as the Altmer.
5) Hammerfell – A harsh desert
region which is home to the
sword-adept race of human
warriors known as the
Redguard.
6) High Rock – Home to the
human-elf-hybrid
highly-civilized & well-cultured
race known as the Bretons.
Also often the location
of Orsinium, the city of the
Orsimer, which has been
destroyed, relocated and
rebuilt many times. The
location of Orsinium in the 4th
era is unknown.
7) Morrowind – Home to the
Dunmer. Dominated by the
island of Vvardenfell and the
Red Mountain volcano, which
nearly destroyed the region &
devastated the area.
8) Skyrim – Home of the
Viking-esque race of extremely
hardy frost-resistant men
known as the Nords. Skyrim is
allegedly the first province to
be settled by man, although
this is disputed.
9) Valenwood – Forest region
that is home of the Bosmer, an
elvish race of wilderness-loving
people who live in the forested
wild one with nature and dwell
in cities built of trees.
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There are several other known
regions on Nirn. Much of what
is known of these places comes
from Tamrielic-centric sources.
10) Aldmeris – Also called Old
Ehlnofey, Aldmeris is the
mythical home of the ancestors
of modern mer. The location of
the continent is currently
unknown, and some doubt its
current existence.
11) Akavir – Very little is known
about Akavir. The continent is
allegedly home of four races,
the Tsaesci, the Ka Po' Tun, the
Kamal and the Tang Mo. These
terms may also apply to
provinces within the continent.
According to some, this is
where Dragons originated
from, before migrating to
Tamriel.
12) Atmora – Traditionally held
to be the home of men before
they came to Tamriel, although
this is not the only claim. The
word means "Elder Wood."
13) Pyandonea – A chain of
islands southwest of the
Summerset Isles. Home to
the Maormer, who have
attempted to conquer the
Summerset Isles at various
points in history.
14) Thras – A chain of islands
on a coral reef, sometimes
called the Coral Kingdom.
Home of the Sloads.
15) Yokuda – The land where
the Redguard race originated
before they set foot in
Hammerfell. An unknown
phenomenon caused Yokuda
to sink beneath the waves in
the First Era.
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COSMOLOGY & RELIGION:
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The cosmology itself involves
several common concepts. An
outline of some of these are:
1) Dragon Breaks – Periods of
time in which linear time, and
therefore causality, do not
apply. The events of the game
Daggerfall caused a dragon
break, making all possible
endings to the game true
simultaneously.
2) Elder Scrolls – The Elder
Scrolls are artifacts of an
unknown provenance, that
show various interpretations
of future events, of what might
be. Each reader comes away
with a different interpretation,
until the events described in
the scroll come to pass, at
which point the scrolls
become fixed. Reading an Elder
Scroll takes a toll on the reader,
who loses part of their sight
with every reading, eventually
going blind.
3) Et'ada – Also called the
Original Spirits, the Et'ada were
spirits that were present at the
creation of Mundus. Those who
took part are most frequently
termed the Aedra, those who
did not the Daedra, and those
who did initially but abandoned
the world as it was being
created the Magna Ge.
4) Subgradience – In the
universe of The Elder Scrolls, all
creation flows from the
interplay between two entities,
which go by many names but
are most commonly called Anu
and Padomay. These two
entities split themselves in
order to know themselves
better, resulting in the Et'ada,
who subsequently
subgradiated again to produce
Mundus and the mortal races.
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