Alright then
1. As much as it might not sound cool, turn off your music, you should do this so you can listen for any incoming power ups, obstacles breaking, or S.A.M. tokens, and speaking of S.A.M.
3. Always start your long run when S.A.M. is ready, because in a normal run, you can only use S.A.M. twice, one at the start, and the other for when you die, but when you have S.A.M. ready, you can use one at the start, and when that gets destroyed, just collect the S.A.M. tokens to get another one, then when you die again, you'll have one more S.A.M. for use. I suggest practicing first so you can get the ropes on the missile patterns, which is where Ezy-Dodge Missiles come in handy, since they make missiles move much slower, Missile Jammer won't do anything, sadly, so try and get a good view of the misslie patterns and you'll be all set.
4. Collect as many Spin Tokens as you can, they can be useful for spinning for explosives for extra distance, or you could get a second chance to keep running, I have a list of most useful things you could win to the least useful.
1. Second Chance - Another shot at playing
2. Atom Bomb - Covers a massive distance
3. Big Blast - Covers a large distance
4. Small Blast - Covers a small distance
5. Extra Spins - +3 Spin Tokens
6. Double Coins - Get twice as many coins next round, this goes really well with the Gemology and Coin Magnet gadgets.
7. Coin Jackpot - +1000 coins
8. Coin Prize - +500 coins
9. Head Start - Gives you a head start for use next round, it covers 750m
10. Coin Bonus - +100 coins
You can increase your chances by using the Lucky Last gadget, it always gives you something on your last spin, but you should only collect Spin Tokens when you know it'll be worth the risk.
5. Use different gadgets and gadget combos to see which ones you deem are mot useful.
6. Use Head Starts at the start of your run, most preferably, the Mega Head Start, since it covers 1,500m
7. Always use a Big Blast before your last Quick Revive, you have about 10 Quick Revives you can use.