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first meme in quite a long time (this is roblox related)

500 views 8 upvotes Made by TrainerJaden2 4 months ago in Roblox
Sofa explosion memeCaption this Meme
11 Comments
0 ups, 4mo
Thanks for free exploit
0 ups, 4mo
Mf wanna end his world 😭🙏
0 ups, 4mo,
1 reply
whats the point of the 1 radius part
it just makes it less awesome
0 ups, 4mo,
1 reply
its so the welds break, making the stuff explode in a similar way to the pot in the gif if arranged correct
0 ups, 4mo,
1 reply
if you raise the radius it will still break welds wdym
0 ups, 4mo,
1 reply
the scale of it is based on 0-1 not 0-100
0 ups, 4mo,
1 reply
no its in studs
0 ups, 4mo,
1 reply
0-1 would be nonsensical since the roblox world is supposed to be theoretically infinite, and any fraction with a denominator of infinity and a numerator of any positive nonzero number is equal to infinity
0 ups, 4mo,
1 reply
DestroyJointRadiusPercent
number
Read Parallel
Used to set the proportion of the Explosion.BlastRadius, between 0 and 1, within which all joints will be destroyed. Anything outside of this range will only have the Explosion force applied to it.

For example, if Explosion.BlastRadius is set to 100 and DestroyJointRadiusPercent is set to 0.5, any joints within a radius of 50 studs would be broken. Any joints between the ranges of 50 and 100 studs wouldn't be destroyed, but the Explosion force would still be applied to the BaseParts.

This property allows developers to make Explosions 'non-lethal' to Humanoids by setting DestroyJointRadiusPercent to 0. This means the neck joint will not be broken when characters come into contact with the Explosion.
0 ups, 4mo,
1 reply
so 1 = 100% of the explosion radius will break
0 ups, 4mo
looks like I read the script wrong
but what I find funny is that you said 0-50 breaks joints, but 50-100 does not. It should be any number over 50, because 50 breaks
Sofa explosion memeCaption this Meme
Created from video with the Imgflip Animated GIF Maker
IMAGE DESCRIPTION:
pov: you ran this roblox luau script in the developer console; for i,v in pairs(workspace:GetDescendants) do if v:IsA("BasePart") then local ex = Instance.new("Explosion", workspace) ex.Position = v.Position ex.DestroyJointRadiusPercent = 1 end end