scr_spelltext = function(argument0, argument1) // gml_Script_scr_spelltext
{
spell = argument0
caster = argument1
star = global.chartarget[argument1]
spelltext = " "
switch spell
{
case 0:
break
case 1:
global.msg[0] = stringsetsubloc("* ~1 cast RUDE BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_14_0")
break
case 2:
global.msg[0] = stringsetsubloc("* ~1 cast HEAL PRAYER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_18_0")
break
case 3:
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_23_0")
scr_retarget_spell()
if (global.monster[star] == 1)
{
if (global.monsterstatus[star] == 1)
{
}
else
{
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY^1!&* But the enemy wasn't \\cBTIRED\\cW.../%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_33_0")
if (global.mercymod[star] >= 100)
global.msg[0] = stringsetsubloc("* ~1 cast PACIFY^1!&* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_36_0")
}
}
break
case 4:
global.msg[0] = stringsetsubloc("* ~1 used RUDE BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_43_0")
break
case 5:
global.msg[0] = stringsetsubloc("* ~1 used RED BUSTER!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_47_0")
break
case 6:
global.msg[0] = stringsetsubloc("* ~1 cast DUAL HEAL!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_51_0")
break
case 8:
global.msg[0] = stringsetsubloc("* ~1 cast SLEEPMIST!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_55_0")
break
case 9:
global.msg[0] = stringsetsubloc("* ~1 cast ICESHOCK!/%", global.charname[global.char[caster]], "scr_spelltext_slash_scr_spelltext_gml_59_0")
break
case 10: