-=<{Dono vs H̸͉͙̪͎̫̭̞̣̫̙͔͛́̍̇̅̂̂̾̀̌́̈͝͝͝ǎ̵̖̻̦̞̭͙̫͇̹̀̀̊̂̇͋̈̄́͗̌̉p̵̛͕̼̙͈̖̠͈̺̼̬̝̔̊͆͐̕̕p̸̗̔̇͑̕͝͝ȳ̵̭͇͎̻̣͉̍͊͐̑̏̋͋͐ ̶̛̱̪̯̗̦̥͍̌̋̔̀͆̆͊̅́̋̅D̶̛͕̘̞̭̳͇͈̟̠͊͛̊̂̈̈́͆̉̕͝}>=-
Changes:
-Every cooldown of both of them is cut in half (less cooldown time).
-Stuns now last 5 seconds.
-Slingshot now deals 2 damage with every proyectile.
-D-"Shield" now last 5 hits.
-Sugar Run is more effective but now lasts from 9 to 13 seconds.
-Health bars are active, 290 health both
-Dono can still escape, but now has the option of kill the enemy.
New abilities:
Mic Toss -> Spin Jump:
Dono spin jumps instantly. The jump is 2 times higher than the normal one. If it lands on the enemy, it stuns him for 5 seconds (-10 HP).
(Cooldown of 10 seconds).
1. Slingshot
Dono will pocket out an slingshot (lasts 3 seconds before preparing). You will enter a "sniper vision mode" and will be capable of shotting projectiles at the enemy (cooldown of 1 seconds between shots). You have 10 projectiles, they will slow down the enemy if they collide perfectly, the last one will stun for 3 seconds. The slingshot will wear off after 20 seconds or if you're out of proyectiles. (15 seconds cooldown to use again).
2. Mic toss
Dono will pocket out a toy microphone, turn to where the enemy is and toss it. If it actually lands on the enemy, it will stun him for 3 seconds. (25 seconds cooldown to use again).
3. Sugar Run
Dono will pocket out a soda can and drink it (last 4 seconds before preparing). This will make him run twice as fast and jump higher from 12 to 19 seconds (duration is random) before the effect wears off. (25 seconds cooldown to use again).
4. D-"Shield"
Dono will pocket out a trash can lid and use it as a shield, it will protect him in the direction it's facing. Lasts 3 hits before break or dissapears after 20 seconds. (15 seconds cooldown to use again).