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Make this egg the most commented-on post on imgflip

Make this egg the most commented-on post on imgflip | image tagged in egg,comments,world record egg,world record,numbers,goal | made w/ Imgflip meme maker
154 views 7 upvotes Made by Flick7 4 hours ago in fun
338 Comments
1 up, 4h,
1 reply
yes
0 ups, 4h
Thanks bro
1 up, 4h
THE EGG DEMANDS
1 up, 4h
yes, my liege.
1 up, 4h
The Glumstone Effect.
*clears throat*
There is a recurring problem in Cuphead game design, which only a few bosses have been able to escape. I have decided to name that problem "The Glumstone Effect". The Glumstone Effect means that the boss is basically a wall that fires projectiles. See, this is a problem, because fighting a dynamic enemy is generally much more interesting than fighting a wall. The name is coined after the first phase of Gnome Way Out, where Glumstone The Giant perfectly demonstrates this effect. In the intro animation, he's literally a rocky mountain, or a wall, and during the fight, Glumstone is so stationary that his beard is a part of the landscape.

See extra:
The King's Leap mostly does a pretty good job of subverting the Glumstone Effect, except for the end, where MDHR got lazy and created the Rook. However, of all the bosses in the entire game of Cuphead, one of them does the best job of throwing the Glumstone effect in the trash and setting it on fire.
That boss is The Knight, with their sophisticated, medium-paced fencing match of a bossfight.
1 up, 4h
yes, my liege.
1 up, 4h,
1 reply
yes, my liege.
0 ups, 4h,
1 reply
yes, my liege.
0 ups, 4h,
1 reply
yes, my liege.
0 ups, 4h,
1 reply
yes, my liege.
0 ups, 4h,
1 reply
well time to spam the link to everyone I know!
0 ups, 4h
yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.yes, my liege.
1 up, 4h
yes
1 up, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h
THE ALMIGHTY EGGG COMMANDS
1 up, 4h,
3 replies
whats the most commented meme?
0 ups, 4h,
2 replies
idfk
0 ups, 4h,
1 reply
it could easily be more than 1000
0 ups, 4h,
1 reply
0 ups, 2h
imgflip.com/i/aznany?nerp=1787691582#com40433994
0 ups, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h
ts not 1984 sonion ring
1 up, 4h
THE ALMIGHTY EGGG COMMANDS
1 up, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h
The Glumstone Effect.
*clears throat*
There is a recurring problem in Cuphead game design, which only a few bosses have been able to escape. I have decided to name that problem "The Glumstone Effect". The Glumstone Effect means that the boss is basically a wall that fires projectiles. See, this is a problem, because fighting a dynamic enemy is generally much more interesting than fighting a wall. The name is coined after the first phase of Gnome Way Out, where Glumstone The Giant perfectly demonstrates this effect. In the intro animation, he's literally a rocky mountain, or a wall, and during the fight, Glumstone is so stationary that his beard is a part of the landscape.

See extra:
The King's Leap mostly does a pretty good job of subverting the Glumstone Effect, except for the end, where MDHR got lazy and created the Rook. However, of all the bosses in the entire game of Cuphead, one of them does the best job of throwing the Glumstone effect in the trash and setting it on fire.
That boss is The Knight, with their sophisticated, medium-paced fencing match of a bossfight.
1 up, 4h,
1 reply
THE ALMIGHTY EGGG COMMANDS
0 ups, 4h,
3 replies
yeah bro i think we get it
0 ups, 4h,
1 reply
KEEP COMMENTING

(look, I needed a sentence to spam, okay?)
0 ups, 4h,
1 reply
KEEP COMMENTING

(look, I needed a sentence to spam, okay?)
0 ups, 4h,
1 reply
KEEP COMMENTING

(look, I needed a sentence to spam, okay?)
0 ups, 4h
KEEP COMMENTING

(look, I needed a sentence to spam, okay?)
0 ups, 4h
KEEP COMMENTING

(look, I needed a sentence to spam, okay?)
0 ups, 4h,
2 replies
KEEP COMMENTING

(look, I needed a sentence to spam, okay?)
0 ups, 4h,
1 reply
ya dude i think you're getting banned for spam (i think?)
0 ups, 4h,
1 reply
BUT THE POINT OF THIS MEME IS TO SPAM THE COMMENTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Flick7 requested so, and so did The Almighty EGGG
0 ups, 4h,
1 reply
0 ups, 4h,
2 replies
The Glumstone Effect.
*clears throat*
There is a recurring problem in Cuphead game design, which only a few bosses have been able to escape. I have decided to name that problem "The Glumstone Effect". The Glumstone Effect means that the boss is basically a wall that fires projectiles. See, this is a problem, because fighting a dynamic enemy is generally much more interesting than fighting a wall. The name is coined after the first phase of Gnome Way Out, where Glumstone The Giant perfectly demonstrates this effect. In the intro animation, he's literally a rocky mountain, or a wall, and during the fight, Glumstone is so stationary that his beard is a part of the landscape.

See extra:
The King's Leap mostly does a pretty good job of subverting the Glumstone Effect, except for the end, where MDHR got lazy and created the Rook. However, of all the bosses in the entire game of Cuphead, one of them does the best job of throwing the Glumstone effect in the trash and setting it on fire.
That boss is The Knight, with their sophisticated, medium-paced fencing match of a bossfight.
0 ups, 4h,
3 replies
e
0 ups, 4h,
2 replies
e
0 ups, 2h,
1 reply
e
0 ups, 2h
e
0 ups, 4h,
2 replies
e
0 ups, 4h,
1 reply
e
0 ups, 4h
e
0 ups, 2h
e
0 ups, 2h
e
0 ups, 4h,
1 reply
0 ups, 4h,
2 replies
You know, it doesn't only apply to Cuphead.
READ IT OR YOUR GAME WILL HAVE THE GLUMSTONE EFFECT
0 ups, 4h,
2 replies
0 ups, 4h
SHUT.
I HAVE A SPOON.
YOUR ARGUMENT IS INVALID.
0 ups, 4h
*Haha*
Look at us, randomly descending into a full-on argument, just like how the Internet is supposed to work!
Keep up the good work, because you're cringe!
0 ups, 4h
fym you have a spoon
0 ups, 4h,
1 reply
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0 ups, 4h
The Glumstone Effect.
*clears throat*
There is a recurring problem in Cuphead game design, which only a few bosses have been able to escape. I have decided to name that problem "The Glumstone Effect". The Glumstone Effect means that the boss is basically a wall that fires projectiles. See, this is a problem, because fighting a dynamic enemy is generally much more interesting than fighting a wall. The name is coined after the first phase of Gnome Way Out, where Glumstone The Giant perfectly demonstrates this effect. In the intro animation, he's literally a rocky mountain, or a wall, and during the fight, Glumstone is so stationary that his beard is a part of the landscape.

See extra:
The King's Leap mostly does a pretty good job of subverting the Glumstone Effect, except for the end, where MDHR got lazy and created the Rook. However, of all the bosses in the entire game of Cuphead, one of them does the best job of throwing the Glumstone effect in the trash and setting it on fire.
That boss is The Knight, with their sophisticated, medium-paced fencing match of a bossfight.
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