FIFTH REBEL:
AMY "ROSE" THE HEDGEHOG
Amy is a jack of all trades, with a mix of supportive buffs to herself and others, varying ways to use her abilities for different purposes, and an overall blend of offense, defense, and support. Amy was always the kind one, the one who gave everyone a chance and saw a good side to the worst people... but now, faced with a broken reflection of her hero with nothing to redeem, her only option is to do everything she can to hold up herself and her friends.
A Glimpse Of Fate
Amy has 3 Tarot cards from her deck allowing herself and others insight on the events about to unfold, with each one applying certain small buffs to herself. Amy can give Tarot cards to nearby survivors to give them the same buffs at the cost of removing the buff from herself. Any other survivor can have a max of 2 cards.
Card Types (idk about Tarot cards so it's just 7 stages of grief, sorry):
Shock - 15% faster max runspeed
Denial - 10% extra damage, 25% faster runspeed
Anger - 10% longer stun time
Depression - 10% slower max runspeed, 25% damage resistance
Guilt - 20% extra damage, 10% faster max runspeed and longer stun time
Bargaining - +20% and -20% to a random 2 stats
Acceptance - +20 rings
Deck Shuffle
Amy rerolls all her cards, the effects of any cards held by other survivors fade and disappear over the course of 15 seconds. 22 second cooldown.
Hammer Bounce
Amy pulls out a large-but-weak squeaky hammer and slams it down on the ground, sending out a small shockwave and catapulting herself far upwards. If the killer is hit by the hammer or shockwave, they are not stunned by sent flying back a decent distance and take 5 rings of damage if hit directly by the hammer. 18 second cooldown.
Wild Rush
Amy bursts forward at high speeds with low traction, wildly swinging her hammer for 6 seconds, knocking back the killer slightly if she runs into them and hitting them with a final large swing, stunning for 4 seconds if she hits them 5 times subsequently. 25 second cooldown.