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please read this and tell me your thoughts, I really like this and want to know if I should do more with it!

please read this and tell me your thoughts, I really like this and want to know if I should do more with it! | sonic.exe asym #576 concept; go | image tagged in mog11x | made w/ Imgflip meme maker
80 views Made by ._FriesNJam_. 2 days ago in Imgflip-bossfights
29 Comments
0 ups, 4h
Loss of vc is a bit much but I like it overall
0 ups, 2h
cool sonic asym
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0 ups, 2d,
1 reply
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0 ups, 2d,
1 reply
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0 ups, 2d,
1 reply
[deleted]
0 ups, 2d,
1 reply
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0 ups, 2d
0 ups, 8h,
1 reply
Also where’s the little water guy
0 ups, 7h,
1 reply
Ngl I have no go***mn clue who this guy is and have no clue why he was in TD2D
No shade to him but I just don't know enough about him
0 ups, 5h,
1 reply
wdym u dont know chaos he literaly appears in almost all of the character routes in Sonic Adventure
0 ups, 5h,
1 reply
I know who Chaos is buddy
But that clearly isn't normal chaos
0 ups, 5h,
1 reply
It’s just Chaos inside Sonic, you already got the concept of a parasite taking Sonic for the asym this Chaos’ lore is literally that, instead of the chaos emeralds he chose the Sonic
+
Dude it’s the silly water guyyyy
0 ups, 5h,
1 reply
Hmm maybe
I know I said no skins but I did have an idea

Skins could work as ways to represent other characters without making entire new killers, they would still be serious and have their own chase themes and custom things to make them feel different and not like a cheap reskin
0 ups, 2h
I mean, it could work but if you wanna keep the skins i still think he could be a good killer eith a low damage but very fast movements and attacks
0 ups, 1d,
1 reply
My hypothetical dream Sonic.EXE asymmetrical horror game:

SONIC AND THE DEVIL'S INFERNO

THE LORE

After a great cataclysmic event called "The Inferno" caused by an entity who called itself "The Greatest Devil", Sonic the Hedgehog gave up his life in a ferocious battle with it to prevent the world from falling apart entirely, now the equilibrium of the universe itself is stuck in a semi-fractured state, with a constant loop of the time-space continuum trying to restart itself and falling apart again. With the chaos of the Inferno, and the empty body of a legendary hero, a variety of beings attempted to take advantage of the opportunity, with one of them succeeding...
0 ups, 1d,
1 reply
CHARACTER SELECT

SONIC

One of the killers of the game take Sonic's place by possessing his body and are all referred to as "Sonic" in/by the game.

The killers only get one character choice, that being Sonic, with any other character being locked, but to actually choose the killer you choose one of the "Parasites" that inhabit the body of Sonic, with each one being different killers with different movesets.

PARASITES

THE FIRST
Sonic.EXE, but not really because of lore
Rushdown Killer

THE DEMON
Exetior (Nightmare Beginning)
Glass-Cannon Killer

THE MUTANT
Kolossos (The Disaster)
Brute-force Killer

THE ANGEL
Exeller (Spirits of Hell)
Strategist/Trapper Killer

THE DARKNESS
Shadow (Sonic and the Black Sun)
Possesser Killer

THE VIRUS
Grimeware (idk bro I forgot the name)
Infection/Virus Killer

THE HOPELESS

Survivors are some of the normal classic Sonic cast, this means NO modern survivors or appearances.

Tails the Fox
Healing support

Knuckles the Echidna
Front-court stunner

Amy Rose the Hedgehog
Back-court stunner

Ivo "Eggman" Robotnik
Chase support

Metal Sonic
Sacrificial stunner/Tank

Mighty the Armadillo
Damage-sponge/Defense

Ray the Flying Squirrel
Survivalist
0 ups, 1d,
1 reply
THE RAVAGED LANDS

THE HILL
A dead and decayed Green Hill, filled with the shredded remains of badniks and animals alike, in the middle of a great storm.

Hazard: Rushing streams
Causes survivors who fall in to be rapidly pushed down the stream, unable to jump or move until the stream cuts off.

THE HELLSCAPE
Angel Island, caught in a great wildfire, with the entire island set ablaze from the aftermath of the Inferno.

Hazard: Flames
Certain areas are lit on fire, rapidly damaging those inside it, and dealing additional chip damage afterwards.

THE HAZE
A rusted Scrap Brain Zone, filled with a thick red mist due to a massive leak of hallucinogenic gas that drives inhalants of it insane.

Hazard: Gas
Remaining in certain underground parts of the map will cause survivors to go crazy, with numbers becoming jumbled and other survivors appearing as the killer to you.

THE RUINS
Marble Zone, its fragile ancient structures now half demolished and reformed due to the chaos caused during the Inferno.

Hazard: Molten Lava
Certain areas around the map have the floor covered in lava, which deals massive damage to survivors who fall into it and flings them.

THE FUTURE
The bad future of Stardust Speedway, now even worse with the once-great mechanizations of the area being broken down and torn apart.

Hazard: Faulty Machines
The badniks in the area have fallen into disrepair, with their facial recognition systems in a state of dysfunction, causing them to attack anything.
0 ups, 1d,
1 reply
GAMEPLAY MECHANICS

Acceleration
"Sonic" and survivors share the same average starting runspeed, however as they continue running they grow faster, with each survivor and killer having different maximum runspeeds.

Hazards
As shown, each map has its own set of hazards, all of them are different depending on the map, but killers are resistant to them, with "Sonic" (and Metal Sonic) being able to run through them, only taking small chip damage.

Rings
HP is measured through rings, with each survivor starting with 100. "Sonic" starts with 250, but some killers have damage resistance which effectively makes that amount higher. Groups of rings and ring monitors spawn naturally around the map, with individual rings giving 1 ring (duh) and ring monitors giving 15 rings.

Extra Lives
Around the map are 3 randomly spawned and well-hidden extra life monitors with a random survivors face on them. These monitors can be broken by a survivor to revive them after death, or by "Sonic" to bring back the fallen friend... but not the same as they were. The Fallen, as they are called, act as minions that can be annoyances for survivors and provide in-chase support to the killer. They are slower and can be somewhat easily killed, but retain a few abilities that can make them a threat.

Invincibility Frames
After a survivor is hit, they are knocked back a considerable distance and their current velocity is stopped, afterwards the survivor flickers translucent for 4 seconds and is invincible to all damage, before becoming vulnerable again after this period.

Minute of the Inferno
The universe's faulty attempt to restart itself begins to fall apart once again after a few minutes, and the sky begins to tear as hazards worsen and a single gateway in the form of a portal ring opens. Survivors must run to the ring and escape within a minute, allowing them to avoid a worse-than-death fate in the Inferno's eternal fires.
0 ups, 1d
EXTRA INFO

This game concept is highly inspired by TD and somewhat by v0.1 of Outcome Memories, as well as the general 2013-2018 era of Sonic.EXE content. I grew up with those games, and want this concept to replicate the feeling those older games had that newer ones are missing, usually due to a lack of feeling like a Sonic game, and/or an oversaturated roster.

This game would NOT have emotes or skins. While funny and somewhat cool, I often feel like these things really kill the immersion of these kind of games. I believe that was one of TD's biggest strengths as a sonic asym; it felt like you were really playing a twisted version Sonic game. Sure, it's funny when Knuckles hits the whip and nae nae after pounding Exeller into the dirt, but it completely kills the tension and intensity. However, like TD, there is an exception for all killers in which they come with the ability to laugh at survivors at any given time, as this is fitting and actually enhances the immersion to a degree.

VC would not be active in this game for the same reasons as emotes, and chat logs would only be viewable when not actively playing on a round. Chat bubbles still appear above survivors and killers heads, but some characters come with their own fonts and speech sound effects, certain characters even have filters on their speech to make the things said somewhat more in-character.

The game is small on purpose, as the roster of characters and maps are meant to reflect the simplicity of older Sonic.EXE games.
0 ups, 8h,
1 reply
[Interaction requested]

It sounds cool actually, but tbh I feel like the lack of VC might be a bit too much
Also uh doubting about smth
Why does the killer have an hp bar?
How would the running accelerator thing work out like if you stop moving you’re done for or smth, along with basically no concept of sneaking or hiding like other asyms
Actual doubts btw
0 ups, 7h,
1 reply
1. The killer has HP because at the end of the day, their vessel is still Classic Sonic, and while he is stronger than any other character, they still can be taken down.

2. You don't start off slow, you just go from normal run to really fast after a few seconds of straight running. The slower running actually has its own advantage, that being that it's much easier to control and not slippery, as opposed to full speed being good for chase but have poor handling. Some survivors who are meant to fight also have abilities that let them reach max speed quicker.

3. The invincibility frames are meant to let hit survivors time to recover and get back to a good speed, also killer M1s have the killer lunge forward, giving them a slight boost forward, but they lose all velocity doing so. This both punishes a killer who misses their attack and gives a hit survivor time to recover.
0 ups, 5h,
1 reply
1- yeah but arent everyone gonna jump em like Coolkidd or Fleetway and basically vaporize the killer?

2- ohh so its more like momentum based and with a slip factor, sounds good but damn the maps must be huge

3- that actually sounds good balance mechanic tho!
0 ups, 3h,
1 reply
1. That is by design for a killer like Exetior, who has no damage resistance (because he got killed by a Tails spindash in his home game and is a glass cannon), but other killers usually have 20% to 50% damage resistance which offsets that
I still do want all killers to be possible to kill though, as it makes for a more overall interesting experience.

2. Maps would be very large for 2 major reasons, for the purpose of longer chases as you said, but also for another reason: secrets. While the main areas of maps would be huge, there are secluded hidden spots with special things, ranging from easter eggs to ring stashes to extra life monitors. Additionally, across the game, in a few especially hidden spots that only certain characters can reach, a special seven secrets can be found and collected for another use... (yes they're the Chaos Emeralds and yes I know I'm not slick)

3. Thanks, I figured if it works in the Sonic games it could actually work pretty well for balancing a game like this considering it follows the same structure
0 ups, 2h,
1 reply
1 ok i supoose it could perhaps work..?

2. I am gonna be straight with this one the concept of an extra life THATS on the map pretty much SUCKS, everyone will fight for it the moment the match starts and killers will camp it all of the match, why not adding a Last Life rhing like OM did?

3. Tbh I would play the game by how it be sounding rn apart from those details
0 ups, 2h,
1 reply
2. The won't always be in the same spots and only spawn in place of one of a few hidden ring monitors after the survivor dies to prevent that kind of thing, but they are meant to be played around somewhat strategically

3. Yay at least one person likes it
0 ups, 2h,
1 reply
2 how about it’s also by chance like theres a low chance they spawn to begin with, so they aren’t like obvious spots or alternatives they would have because it would still cause a bit of predictable actions or camping

3 years! Apart from the rhings would change it’s a very cool concept, feels inspired but original nonetheless, you are doing great
0 ups, 2h,
1 reply
2. Like I said they're in hidden spots on really big maps, and when I say hidden I mean like they're like up in really high spots you have to do some platforming to get to or deep in areas with LOTS of hazards that can kill you if you go for them

3. Appreciate it, especially from someone who's usually rather critical about me and my work
0 ups, <1h,
1 reply
2 then that would just be a bit too much? Idk? What about smaller items like a healing in more safe but specific spots????

3: :D
0 ups, <1h
There'd be both, like ring collections and monitors would be somewhat easy to reach, but huge stashes and extra life monitors would also be available in really hard to reach spots
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sonic.exe asym #576 concept; go