Imgflip Logo Icon

Use the description for better understanding

Use the description for better understanding | Im planning on making my own programming system, here it is; #?(P:"game menu"
(C2:"start")
(C3:"settings")
(C4:"quit"))
C2?S(C:C2((YC2/YC4/NC2/NC4))YC2?(P:"game started")
YC4?(P:"program ended")E
{L?S(C:L(YL/NL)YL?(P:"left))
R?S(C:R(YR/NR)YR?(P:"right"))
U?S(C:U(YU/NU)YU?(P:"up"))
D?S(C:D(YD/ND)YD?(P:"down"))}
#S(P:"enemy")E
Y[enemy]?(P:"game over"(N{L?S(C:L(YL/NL)YL?(P:"left))
R?S(C:R(YR/NR)YR?(P:"right"))
U?S(C:U(YU/NU)YU?(P:"up"))
D?S(C:D(YD/ND)YD?(P:"down"))}N))YC4(P:"program ended)E
N[enemy]?(P:"you win!)YC2?<#?(P:"game menu"
(C2:"start")
(C3:"settings")
(C4:"quit"))
C2?S(C:C2((YC2/YC4/NC2/NC4))YC2?(P:"game started")
YC4?(P:"program ended")E
{L?S(C:L(YL/NL)YL?(P:"left))
R?S(C:R(YR/NR)YR?(P:"right"))
U?S(C:U(YU/NU)YU?(P:"up"))
D?S(C:D(YD/ND)YD?(P:"down"))}
#S(P:"enemy")E
Y[enemy]?(P:"game,over"(N{L?S(C:L(YL/NL)YL?(P:"left))
R?S(C:R(YR/NR)YR?(P:"right"))
U?S(C:U(YU/NU)YU?(P:"up"))
D?S(C:D(YD/ND)YD?(P:"down"))}N))YC4(P:"program ended)E>
YC3?(P:"volume:55%
(C2:"sound:55%")
(C3:"resume")
Y[resume]?(P:(C2:"start")
(C3:"settings")
(C4:"quit"))) | image tagged in memes,blank transparent square | made w/ Imgflip meme maker
52 views Made by Thebot100 3 hours ago in MS_memer_group
4 Comments
0 ups, 3h,
1 reply
pussy eating competition
0 ups, 3h,
1 reply
What ever you say so , im gonna bring it into code
0 ups, 2h
Results are in: #S(P:"pussy eating competition"
(CX:"startflag")
(CY:"endgame"))
YC2?(P:"1")
(C2:"2")
(C3:"3")
(C4:"4"))
{P:"winner"?(P/C2/C3/C4)}
Y[1]?(P:"№1 wins!")
Y[2]?(P:"№2 wins!")
Y[3]?(P:"№3 wins!")
Y[4]?(P:"№4 wins!")
YCY?(E)
0 ups, 3h
Heres how it works:
Y/N represent positive and negative
? Acts like an "if"
(),{} show the code/result whilst the other represents the "rules" , rules help the program recognize certain patterns
P means print making it print stuff like "hello world" and "the quick fox jumped over the lazy brown dog"
: is used (for obvious reasons)
C,C[numeral] is control (exp.:
(C:R:(YR/NR)))
while the other one counts a number or either a pair or group (exp.:
(C2:"number1") (C3:"number2"))
S,E are start and end positions
[] are the outputs (or as i like to call them "named objects") from P (print)
< shows that if the first thing is chosen over the other one (i choosed that instead of the mathematical > is because it just looks more cooler or some sorts)
And # shows that its a custom character/key
Created with the Imgflip Meme Generator
IMAGE DESCRIPTION:
Im planning on making my own programming system, here it is; #?(P:"game menu" (C2:"start") (C3:"settings") (C4:"quit")) C2?S(C:C2((YC2/YC4/NC2/NC4))YC2?(P:"game started") YC4?(P:"program ended")E {L?S(C:L(YL/NL)YL?(P:"left)) R?S(C:R(YR/NR)YR?(P:"right")) U?S(C:U(YU/NU)YU?(P:"up")) D?S(C:D(YD/ND)YD?(P:"down"))} #S(P:"enemy")E Y[enemy]?(P:"game over"(N{L?S(C:L(YL/NL)YL?(P:"left)) R?S(C:R(YR/NR)YR?(P:"right")) U?S(C:U(YU/NU)YU?(P:"up")) D?S(C:D(YD/ND)YD?(P:"down"))}N))YC4(P:"program ended)E N[enemy]?(P:"you win!)YC2?<#?(P:"game menu" (C2:"start") (C3:"settings") (C4:"quit")) C2?S(C:C2((YC2/YC4/NC2/NC4))YC2?(P:"game started") YC4?(P:"program ended")E {L?S(C:L(YL/NL)YL?(P:"left)) R?S(C:R(YR/NR)YR?(P:"right")) U?S(C:U(YU/NU)YU?(P:"up")) D?S(C:D(YD/ND)YD?(P:"down"))} #S(P:"enemy")E Y[enemy]?(P:"game,over"(N{L?S(C:L(YL/NL)YL?(P:"left)) R?S(C:R(YR/NR)YR?(P:"right")) U?S(C:U(YU/NU)YU?(P:"up")) D?S(C:D(YD/ND)YD?(P:"down"))}N))YC4(P:"program ended)E> YC3?(P:"volume:55% (C2:"sound:55%") (C3:"resume") Y[resume]?(P:(C2:"start") (C3:"settings") (C4:"quit")))