WFRP 2E: “To become a Knight you must be a Squire… unless you enter from Noble Lord… then exit to Inner Circle or back to Lord… also gunpowder is worse than bows and combat takes forever.”; WFRP 4E: “Careers are cleaner, opposed checks keep fights moving, Advantage stops whiff-fests… but the core book’s formatting is a page-flipping boss fight. Still: easy to port stuff between editions.”