IMAGE DESCRIPTION:
Guess the game based off of VERY POOR (ChatGPT made!) description; So you wake up as... not a human. You were a human, but now you're a marketable creature with a name like Squeakizard or something. You don't question this. No one questions this. Society has moved past the need for humans.
A random overly-emotional animal finds you on a beach and immediately decides:
Yes. This stranger with amnesia will be my lifelong partner.
You join what is basically a child labor guild run by a balloon (important: the balloon is in charge), where everyone shouts a lot and eats apples. Your job is to go into procedurally-generated caves and commit wildlife management.
---
The Рlot Begins (Time is Illegal Now)
Eventually, everyone realizes time is breaking.
Not metaphorically. Literally.
Clocks? Frozen. Rivers? Frozen. My will to understand? Also frozen.
This is because some shiny gears (like, decorative clock cogs?) have been stolen, and apparently those are the only things preventing reality from buffering forever.
Naturally, the culprit is:
* A mysterious green lizard who steals time
* Which is bad
* Except actually good
* Except actually bad again later
The Plot Twist(s) (you are the problem)
You chase the lizard (who I will call Salad) and meet a skeleton ghost who is definitely trustworthy.
He says:
> Let's arrest Salad.
You do that.
This is a mistake.
Turns out:
* Salad is trying to fix time
* The ghost is trying to kidnap you into the future
* You are from the future
* You forgor
---
The Future (everything sucks)
You get dragged into the future where:
* The sun is gone (budget cuts)
* Time is broken
* Everyone is depressed
Also there is a giant time dragon who is having the worst day of his life and screaming constantly because his house (a tower??) is falling apart.
Salad reveals:
We stole the gears to fix the tower so time doesn't die.
Which is a bold strategy considering it looked exactly like villain behavior.
---
Running Up a Tower Because That Always Works
You:
* Escape death
* Climb a tower
* Fight God (time edition)
You win, because friendship is stronger than physics.
Time is saved
---
Emotional Damage DLC (mandatory crying section)
Now that time is fixed, the timeline corrects itself.
Which means:
* You, the player, stop existing
Because you were a future mistake or something.
You fade away while your partner cries so hard that the game weaponizes sadness. This is legally required.
---
Post-Game (nevermind, you're back)
Then a higher being (??? literally just stronger than the time god) says:
> Actually that was sad. Undo it.
So you come back to life.
No explanation. No consequences. Just vibes.
---
Post-Post-Game (mountain tourism arc)
You graduate from Balloon School and immediately go hiking.
You:
* Climb a mountain
* Beat up pollution blobs
* Help a flower hedgehog become a sky hedgehog
This is apparently critical to the plot.
---
Special Episodes (side stories nobody asked for but everyone needed)
These unlock as you go and answer extremely important questions like:
Episode 1
A beaver fails upward and wishes for a friend.
The universe responds by creating you. This is canon.
---
Episode 2
The balloon used to be a smaller balloon and was even more powerful somehow.
Also his mentor gets arrested, which is never emotionally resolved.
---
Episode 3
A sunflower does detective work and proves that side characters also suffer.
---
Episode 4
Three treasure hunters go on an adventure and find:
* Fake treasure
* Then real treasure
* Which is a time gear
Because everything is a time gear.
---
Episode 5 (the "oh wait this is actually important" one)
Back in the future:
* Salad and ghost man fight each other
* Then team up
* Then betray each other again
* Then fight the time dragon while you fight it in the past
So you wake up as... not a human. You were a human, but now you're a marketable creature with a name like Squeakizard or something. You don't question this. No one questions this. Society has moved past the need for humans.
A random overly-emotional animal finds you on a beach and immediately decides:
Yes. This stranger with amnesia will be my lifelong partner.
You join what is basically a child labor guild run by a balloon (important: the balloon is in charge), where everyone shouts a lot and eats apples. Your job is to go into procedurally-generated caves and commit wildlife management.
---
The Рlot Begins (Time is Illegal Now)
Eventually, everyone realizes time is breaking.
Not metaphorically. Literally.
Clocks? Frozen. Rivers? Frozen. My will to understand? Also frozen.
This is because some shiny gears (like, decorative clock cogs?) have been stolen, and apparently those are the only things preventing reality from buffering forever.
Naturally, the culprit is:
* A mysterious green lizard who steals time
* Which is bad
* Except actually good
* Except actually bad again later
The Plot Twist(s) (you are the problem)
You chase the lizard (who I will call Salad) and meet a skeleton ghost who is definitely trustworthy.
He says:
> Let's arrest Salad.
You do that.
This is a mistake.
Turns out:
* Salad is trying to fix time
* The ghost is trying to kidnap you into the future
* You are from the future
* You forgor
---
The Future (everything sucks)
You get dragged into the future where:
* The sun is gone (budget cuts)
* Time is broken
* Everyone is depressed
Also there is a giant time dragon who is having the worst day of his life and screaming constantly because his house (a tower??) is falling apart.
Salad reveals:
We stole the gears to fix the tower so time doesn't die.
Which is a bold strategy considering it looked exactly like villain behavior.
---
Running Up a Tower Because That Always Works
You:
* Escape death
* Climb a tower
* Fight God (time edition)
You win, because friendship is stronger than physics.
Time is saved
---
Emotional Damage DLC (mandatory crying section)
Now that time is fixed, the timeline corrects itself.
Which means:
* You, the player, stop existing
Because you were a future mistake or something.
You fade away while your partner cries so hard that the game weaponizes sadness. This is legally required.
---
Post-Game (nevermind, you're back)
Then a higher being (??? literally just stronger than the time god) says:
> Actually that was sad. Undo it.
So you come back to life.
No explanation. No consequences. Just vibes.
---
Post-Post-Game (mountain tourism arc)
You graduate from Balloon School and immediately go hiking.
You:
* Climb a mountain
* Beat up pollution blobs
* Help a flower hedgehog become a sky hedgehog
This is apparently critical to the plot.
---
Special Episodes (side stories nobody asked for but everyone needed)
These unlock as you go and answer extremely important questions like:
Episode 1
A beaver fails upward and wishes for a friend.
The universe responds by creating you. This is canon.
---
Episode 2
The balloon used to be a smaller balloon and was even more powerful somehow.
Also his mentor gets arrested, which is never emotionally resolved.
---
Episode 3
A sunflower does detective work and proves that side characters also suffer.
---
Episode 4
Three treasure hunters go on an adventure and find:
* Fake treasure
* Then real treasure
* Which is a time gear
Because everything is a time gear.
---
Episode 5 (the "oh wait this is actually important" one)
Back in the future:
* Salad and ghost man fight each other
* Then team up
* Then betray each other again
* Then fight the time dragon while you fight it in the past
Time travel teamwork!