Gameplay Mechanics:
MISSION EXTRACTION
When the timer hits 1:45, a helicopter piloted by Miss Pauling will descend upon one of a few random spots on the map and make its presence known through loud noise and bright lights. At 1:30, a rope will drop and the Administrator will announce that it's time to leave. If a mercenary touches the rope, they automatically grab it, are pulled up, and escape. The rope has a small cooldown before it drops down and can be used again. If a martyr touches the rope, they are shot down and stunned for a few seconds. If when the timer hits 0:00 there are mercs left on the map, the Administrator will demand you get to the helicopter, and the martyr will enter an enraged state, getting massive buffs. This will last for 20 seconds, and if there are still mercs left at the end of that timer, they are left behind and automatically killed.
AUSTRALIUM COLLECTION
The main objective for survivors. Chunks and pieces of Australium litter the map, and you usually need to play a very small minigame to collect the Australium. Australium will also give slight buffs to certain stats over time, and stacks with eachother, capping at 1.2x all stats withover 20 pieces of it. Dying results in you losing all your Australium, but it can be picked up by teammates.
PERFORMANCE EVALUATION
At the end of a match, instead of being given a set amount of points or a standard letter based ranking system, you are given points for each piece of Australium you collect, and then multipliers based on how well you did in the match, and your total amount of points determines your rank. Each rank is different and has a unique name, as well as animations and lines for each merc based on what they got. Each rank has its own paygrade, giving different amounts of coins which can be used to purchase cosmetics in the Mann Co shop (which is run by Miss Pauling).
LAST MANN STANDING
When there is only one mercenary alive, intense music will begin to play as Miss Pauling administers big buffs to the mercenary, buffs varying based on the mercenary, and the Administrator informs you that you are the last one alive. The timer is set automatically to 2:30 if the time on the clock exceeds that amount, and the martyrs's and mercenarys's locations are pinged for eachother.