Imgflip Logo Icon

Full explanation in the comments

Full explanation in the comments | Would you rather have the power to go to literally ANY fictional world of your choice at will (you cannot create your own or ask others to create one for you), but you have terrible luck while there, or have insane luck in the real world? | image tagged in definitely_not_with_the_hamas announcement template | made w/ Imgflip meme maker
Definitely_not_with_the_hamas announcement template memeCaption this Meme
12 Comments
1 up, 1d,
1 reply
Would you rather have the power to go to literally ANY fictional world of your choice at will (you cannot create your own or ask others to create one for you), but you have terrible luck while there, or have insane luck in the real world?
0 ups, 1d,
1 reply
Are you homo? | image tagged in are you homo | made w/ Imgflip meme maker
0 ups, 1d
made w/ Imgflip meme maker
1 up, 1d,
1 reply
Simple, just go to one of those games with luck upgrades
0 ups, 1d,
1 reply
But you’ll get unlucky and get the least amount of luck possible 😢
1 up, 1d,
1 reply
I mean I can always just go to a game with something that gives infinite luck
0 ups, 1d,
1 reply
What game would that be?
1 up, 1d
Probably some random f**king roblox game
0 ups, 1d,
1 reply
Full explanation:

Choice 1: Like it says, you can create portals to literally any fictional world at will, with the exception of those that you yourself create or ask others to create for you. Yes, you can come back to the real world at any time, and this ability can be used with no cooldowns or anything like that. The time period you will be transported to is the time period the work is currently taking place in. The drawback? While you're there (or anyone else that decides to come with you), your luck will be so horrifically atrocious that things you didn't even realize could go wrong is going to go wrong.

This bad luck is not guaranteed to hit you right away, but the longer you stay, the more likely that something completely awful happens to you, no matter what you do. By the end of the day, it's basically guaranteed a great tragedy will befall upon you. Warhammer 40k? It turns out that the planet you were transported to was actually *super* important, geopolitically speaking. SCP foundation? Near-instant Scarlet King victim. Berserk? You bet your ass you're gonna get sacrificed.

This also applies to "lighter" worlds too. Animal Crossing? Idk what happens there, I guess something happens entirely out of your control that makes the villagers want to hunt you down. No matter where you go, someway somehow, it will be a borderline deadzone for you.

Choice 2: Your luck is insanely good in the real world, but you cannot go to other worlds. Pretty self-explanatory, you have enough plot armor to put John Wick to shame. "LET'S GO GAMBLING" becomes actually good advice and everything is guaranteed to go your way, or at least the way you want it to go. With this option, life also becomes stress-free in general and no matter what your ambitions are, it is very likely to work out in the end without much effort on your part, with the exception of doing things that are physically impossible (like, say, creating portals to fictional universes).

Which one you picking?
1 up, 1d,
1 reply
Full explanation:

Choice 1: Like it says, you can create portals to literally any fictional world at will, with the exception of those that you yourself create or ask others to create for you. Yes, you can come back to the real world at any time, and this ability can be used with no cooldowns or anything like that. The time period you will be transported to is the time period the work is currently taking place in. The drawback? While you're there (or anyone else that decides to come with you), your luck will be so horrifically atrocious that things you didn't even realize could go wrong is going to go wrong.

This bad luck is not guaranteed to hit you right away, but the longer you stay, the more likely that something completely awful happens to you, no matter what you do. By the end of the day, it's basically guaranteed a great tragedy will befall upon you. Warhammer 40k? It turns out that the planet you were transported to was actually *super* important, geopolitically speaking. SCP foundation? Near-instant Scarlet King victim. Berserk? You bet your ass you're gonna get sacrificed.

This also applies to "lighter" worlds too. Animal Crossing? Idk what happens there, I guess something happens entirely out of your control that makes the villagers want to hunt you down. No matter where you go, someway somehow, it will be a borderline deadzone for you.

Choice 2: Your luck is insanely good in the real world, but you cannot go to other worlds. Pretty self-explanatory, you have enough plot armor to put John Wick to shame. "LET'S GO GAMBLING" becomes actually good advice and everything is guaranteed to go your way, or at least the way you want it to go. With this option, life also becomes stress-free in general and no matter what your ambitions are, it is very likely to work out in the end without much effort on your part, with the exception of doing things that are physically impossible (like, say, creating portals to fictional universes).

Which one you picking?
0 ups, 1d
syfm
0 ups, 1d
Insane luck in the real world then go gambling
Gambling = infinite wealth
Definitely_not_with_the_hamas announcement template memeCaption this Meme
Created with the Imgflip Meme Generator
IMAGE DESCRIPTION:
Would you rather have the power to go to literally ANY fictional world of your choice at will (you cannot create your own or ask others to create one for you), but you have terrible luck while there, or have insane luck in the real world?