MISSION FIVE — THE BOAT MISSION
(Heavy on dialogue, lots of voices. Night. Salt in the air. Sirens far away. The Mole is still out there. DAMN interrupts as required.)
BRIEF RECAP (over comms from Tiger Cub): target cargo ship carrying crates of resources to Las Vegas. Objective: Hijack the vessel, reroute it to Manhattan, transfer crates to the alternate vessel “The Dog House,” and vanish. No unnecessary showboating. Roles assigned:
Driver: Zap — gets the ship to Manhattan.
Lookout: Kaibi — psychic warnings & plan reads.
Lead: The Pale King — commands, coordinates, manipulates morale/attention.
Enforcer: Grim — brute mobility, ramming, clearing deck.
Hacker: Madame Odius — breaks nav, cameras, comms; strings monkey-wrenches.
DESCENT TO THE DOCK — PRE-LAUNCH
(Cold wind. The team crouched on a shadowed container stack across from the cargo ship. The Dog House idles ten meters away, engine idling low. Radar glints. Dock lights smear like pearls.)
Tiger Cub (over earpiece):
“YOU GO NOW. NO LONGER THAN TWENTY MINUTES TO THE HULL. I WANT MINIMAL NOISE, MAXIMAL CHAOS. GO.”
Pale King (soft, enthroned on the ledge, voice into mic):
“We move at my mark. Kaibi, your window. Zap, keep the wheel steady and don’t flirt with the horn. Grim — keep it tidy and lethal. Odius, you have thirty seconds to make the bow ignore its destination.”
Zap (thrilled whisper):
“Bow? Check. Steady hands, steady heart. I got this. Ocean is my—well—terrestrial cousin.”
Kaibi (calm):
“I’ll feel for patrol ripples, psychic eddies, and the captain’s temperament. If anyone thinks of looking, I’ll tell you seven seconds before they do.”
Grim (wheels squeal, delighted):
“Hot wheels engage. I’ve been waiting for a ramp scenario.”
Madame Odius (cool, fingers already dancing on a hacked tablet):
“Nav schematics in my sights. Their autopilot is archaic — beautifully naive. I’ll splice a Manhattan waypoint into the feed and give them a lovely, confusing blinking light.”
DAMN!!!!!!!!!!!!!!!!!!!!
(Somewhere, DAMN echoes through the docks as an annoyed gull.)