PHASE TWO — CLOSE QUARTERS
They converge. Momo’s runes tear at his protective mirth. Fellow-D9 keeps the magical toys occupied. Gebrix teleports in and out, dragging him off balance. Big D’s hands are everywhere — grappling, bending, crushing. Diolson directs, using his phone-head’s recording playback to jam Jevil’s rhythm with a counter-melody, throwing his timing off.
Jevil (voice warping):
“STOP THE MUSIC! FLICK THE—WHOOPSIE—WHOOPS—THE JIGGLE—HAHAHA—DON’T—OH NO—NOT MY NECK—”
Big D catches the spring at its base. The metal shrieks. He wrenches—arms like winches—tearing the spring free. Jevil reels, losing the spring’s recoil. For the first time his head dips low and the bells go quiet.
Jevil (hissing, suddenly small):
“No! I’M FREE! I’M F—FREEER— WHO GAVE YOU LICENSE—WHY—WHY—”
(He pushes, but without the spring he’s less a puppet and more a man with knives.)
Momo (chanting, force building):
“This is for the trapped. Go to sleep.”
Her runes bloom white; the Devil’s Knife shudders under their light. Fellow-D9’s Anchor pushes a behavioral knot—Jevil’s laughter stutters, then frays. Gebrix spins him in a teleport loop—short displacements that leave the jester dizzy.
Diolson (flat):
“Priority: terminate. Use physical, not net. He is whether or not he laughs.”
Big D Randy (soft, satisfied):
“Then shut him up.”
Big D winds a final, monstrous blow — not a puncture, a stoppage. He slams Jevil into the ground, steel and flesh meeting. Jevil’s hat bell chime cracks. For a flicker, the jester’s eyes are human, wet with something like regret or recognition. He laughs — a thin, brittle sound — then goes quiet as Big D drives through the motion that ends the game. The Devil’s Knife collapses, and the hearts wink out like extinguished candles.
Jevil (last, breathy):
“GAME — ENDS — HA—HAHA—FREE—NOTHING—FREE—”
(a last raspberry laughter that fades into a cough, then nothing)
Silence. The corridor smells of ozone and spilled confetti.