Empowerment: Heals its Allies and itself at the end of each turn for 1/8 max Hp and +1 priority to moves that heal others or the user
Passive: Beast Boost (Also Beast Boost now works with the HP stats healing 1/6th max hp)
New Move: Goo Heal
The user looses 1/6 hp. If opponent, Thier speed stat is halfed for then next 3 turn and they can't switch out. If Ally Heal 1/6 of Thier Hp and turn any negative stat boost into 0/ neutralized