WHO’S IN DANGER / TAKEAWAYS (quick bullet)
Most dangerous teams: Kueen/Harley/Count-K/Flowey/Grimm (aggressive, lethal, mixing show + cold labs + mind games). Avoid open confrontation unless you have a plan.
High-value revenge points: The GREATS (Scampton/The Stranger) are now actively hunting — proximity to them is dangerous.
Wildcards: Token (unstable predator), Flowey (cute but lethal), Grimm (psych warfare). Any of these can flip a quiet night into disaster.
Unexpected assets: Sector (proved defensive genius), CMP Goober (weird luck + showmanship + saved Cumulus), Lazarus & Sasha’s music (morale glue — but Lazarus is dead, Sasha traumatized).
Supplies: Weapons now skew toward whoever grabbed crate B (King-Ping’s remnants, now different hands). GREATS have food (nuggets) to bribe and bait.