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Okie i done with redesigning ur HK oc :> i tried my best on the rosaries beads.

Okie i done with redesigning ur HK oc :> i tried my best on the rosaries beads. | made w/ Imgflip meme maker
101 views 3 upvotes Made by ThePetRockGod 1 month ago in MS_memer_group
43 Comments
[deleted]
2 ups, 1mo,
1 reply
Holy Hand Grenade Worm | How it feels to get a good redesign as a character: | image tagged in holy hand grenade worm | made w/ Imgflip meme maker
1 up, 1mo
cat with a thumbs up | image tagged in cat with a thumbs up | made w/ Imgflip meme maker
1 up, 1mo,
1 reply
pharloom capitalism
1 up, 1mo,
1 reply
whats that
2 ups, 1mo
rosary benches
[deleted]
1 up, 1mo,
1 reply
ts so magnificent | image tagged in ts so magnificent | made w/ Imgflip meme maker
2 ups, 1mo,
1 reply
thanks! :D i tried my best on the rosary beads :')
[deleted]
1 up, 1mo,
1 reply
Anytime! I absolutely love the beads on his Great sword. The robe looks nice, too! It makes him look fancy and astonishing. I was also wondering if you could make his second form called TBoR, or The Bane of Rage. You can draw it... If you're free, of course! 🤩
2 ups, 1mo,
1 reply
Sure! i'm bored rn, so i wouldnt mind. got a sketch of TBoR?
[deleted]
1 up, 1mo,
3 replies
Fortunately, I do!
2 ups, 1mo,
1 reply
also am i redrawing TBoR or am i redesigning him?
[deleted]
1 up, 1mo,
2 replies
Redesigning. I usually make my OCs on Scratch.
2 ups, 1mo
oh i have a scratch acc too! :D (i prefer drawing in Canva it's much easier and the lines also kinda auto correct, since im on PC and im only using a mousepad)
2 ups, 1mo,
1 reply
i gotchu brb in a while. also can i make him taller?
[deleted]
1 up, 1mo,
4 replies
Either way is fine. He can be the same height, and he can be a bit taller then his normal height. It's up to you, really. :3
2 ups, 1mo,
1 reply
"Oh i'll make him a bit taller" I say as i make him around the size of The Pure Vessel.
[deleted]
1 up, 1mo
It's fine. He has three forms anyway.
2 ups, 1mo,
1 reply
ohhc an i see the thrid one?
[deleted]
1 up, 1mo
I don't have a drawing of him unfortunately. All I can say is that he's a bit taller than The Pure Vessel and a lot monstrous than him.
2 ups, 1mo
bro my typing is buns
2 ups, 1mo
i gotchu bro >:j
2 ups, 1mo,
1 reply
reminds me of this guy
[deleted]
1 up, 1mo
The resemblance is indeed a bit uncanny.
0 ups, 1mo,
1 reply
Wow, you're really good at replicating the artstyle!
1 up, 1mo,
1 reply
thanks! :D
0 ups, 1mo,
1 reply
You're welcome! ^v^
Oh uh, any tips on designing a map for a game like that?
1 up, 1mo,
1 reply
3d or 2d game, and is the art style similar to Hollow Knight?
0 ups, 1mo,
1 reply
Yes. It's a concept tho, but supposedly Hollow Knight based.
1 up, 1mo,
1 reply
Well, i suggest you make the background actually layered, like you have sillihoulette of stuff in the frontmost layer, the ground and the player the second layer, any extra stuff you want to put in could be in the 4rth layer (optional) and the background at the very back. so when the player moves, the further things are, the slower it moves. If the game takes underground, stick with cooler colors, and keep things kinda dark, but not too dark
0 ups, 1mo,
1 reply
I kinda learned from a video that the layering may be partially 3d, but yeah.
1 up, 1mo,
1 reply
okie. any other questions? (i am a semi-game developer, i kinda use Blender and is currently making something on Roblox studios and i do a small bit of block coding but i mostly design sprites and Roblox Studios maps.)
0 ups, 1mo,
5 replies
So, what like, things are needed? Like items-wise and such? Also, what's the best thing to focus on with combat so it isn't too much like the other two games?
1 up, 1mo,
1 reply
in short just add things to keep it interesting but dont add an overwhelming amount
0 ups, 1mo
Ah. Yeah, that's fair. Also, should I make it a full horror thing, or just keep it to one character/area?
1 up, 1mo,
1 reply
Ohh you could do both (make the bosses terrifying. like, more scary than seeing your own dad in the morning)
0 ups, 1mo
Oh, fair. I was thinking like Nosk, but he acts like a little weirdo most of the time.
1 up, 1mo,
1 reply
i could help design some bosses (whem im motivated and not drawing another character). i can really draw some nightmarish stuff (i torture my math teacher everytime she gives me work) :D
0 ups, 1mo
Oh! Uh, that's nice? Sorry, I don't know what to say really.
1 up, 1mo,
1 reply
she still gives me homework tho despite my scary drawings >:(
0 ups, 1mo
Understandable.
1 up, 1mo,
1 reply
Well for combat mechcanics, i suggest you'd might wanna try having 3 main ones, (slash, stab, whatever) but maybe add one or two attack combos so the players wont have a hard time learning to fight and they wont be too bored. If you wanna make ombat mechcanics for bosses, i suggest they have TWO adifferent animations for the same attacks, so it would be diffucult for the players to guess the attacks, because most players beat bosses easily if they can learn the boss's attack pattern. Basic type of game you can start is like a quest, like maybe you have to defeat something or rescue someone. For items i'd say you could make a trading system, like some items you can only get by trading, and some items are key items to a sidequest or something.
0 ups, 1mo
Oooooh, okay.
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