devs back then; devs now; We used the most out of the N64's cartridge space to fit a game with a lot of pre-rendered backgrounds into 64 MBs of space. Can't fit a game into 15 GBs. Because the textures MUST be 8K Ultra HD 9 billon Mega pixels pet mega shits. And there must be 500K poligon rocks everywhere. With 50 hours of soundtracks in 64 bits and 42000 hz audio because it sounds fancy.