Battle Themes:
"Enemy Approaching"
"Anticipation"
"Battle Against a True Hero"
"Amalgam"
"SAVE the World"
Other Tracks:
"Dummy!"
"Thundersnail"
"Tem Shop"
"Here We Are"
"She's Playing Piano"
"An Ending"
"Memory"
Endings
Neutral Ending: Achieved by defeating Asgore without fulfilling the requirements for the True Pacifist ending. Many variations based on who you spared or killed.
True Pacifist Ending: Achieved by completing a specific set of actions focused on sparing every monster and befriending key characters. Leads to a final boss fight against Asriel and a happy resolution.
Genocide Ending: Achieved by intentionally killing every monster in the Underground. Results in a confrontation with Sans and a tragic, bleak conclusion.
Secrets
W.D. Gaster: A mysterious, redacted character hinted at through hidden clues and dialogue.
Unused Content: Many unused rooms, enemies, items, and dialogue can be found within the game's files.
Alternate Dialogue: Many characters have unique lines of dialogue depending on the player's actions.
Hidden Rooms: Several secret rooms containing items or lore tidbits are hidden throughout the game.
Easter Eggs: References to other games, pop culture, and inside jokes are scattered throughout Undertale.
Unused Content
Unused Enemies: Several enemies were programmed but never implemented in the final game.
Unused Items: A variety of items exist in the game's code but are not obtainable through normal gameplay.
Unused Dialogue: Many lines of dialogue were written but never used in the final version of the game.
Unused Rooms: Several rooms were created but ultimately left out of the game.
Merch
Official Merchandise: Undertale has a wide array of official merchandise, including:
Plushies (Flowey, Toriel, Sans, Papyrus, Undyne, Alphys, Mettaton, Asriel, Temmie)
T-shirts
Posters
Stickers
Keychains
Pins
Mugs
Soundtrack Vinyls
Art Books
Fan-Made Merchandise: A large community of artists and creators produce a vast amount of fan-made Undertale merchandise.