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Characters for a TF2 inspired
class-based fighting game; Descriptions in comments | made w/ Imgflip meme maker
6 views Made by Liamsworlds 2 days ago
24 Comments
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Character 5. Cryo

[Defense Class]
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Profile: She's had an affinity for the cold since she was young, Cryo was formally much more shy, it was hard for her to make friends, she grew up believing the world to be cold and unforgiving, pretending to be cold as well so as to put a facade over her meekness, quite a sense of humor she has, but deep down... Cryo only wants someone to get along with and warm her heart.

Likes: Winter, ice-cream, cold puns, skating.
Dislikes: Social interaction, large crowds, hot days.

She's a Tsundere with a capital T and Zapper may or may not have a crush on her. Cryo specializes in crowd control, area denial, and suppressive fire using a freeze-ray machine gun, as well ice blades and an AOE freezing ability around her.

Her appearance, definitely snow themed, my main idea for her is a puffy winter coat, long hair and snow goggles, maybe some kind of hat too?
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Character 6. Intruder

[Attack Class (Maybe Support would fit better)]
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Profile: When people see Intruder they always assume he's up to no good, that's because he has a knack for trouble, but hates accepting consequences, he was always a delinquent, and often stole to make a living as he grew up poor, and after infiltrating the enemy, he's plotting the perfect crime... To steal all his teammate's snacks from the breakroom!

Likes: Peace and quiet, money, dark places.
Dislikes: Being caught, conflict, extreme violence.

Intruder was my first idea out of this gang and the character that inspired me to make this whole concept, there's clear inspiration from TF2 Spy but his role is more focused on disrupting the enemy and giving information than actually killing, his only attacking ability is an instant-kill takedown but with a long cooldown, he can disguise himself as enemies, but instead of turning invisible he can teleport.

I had a couple vague ideas for his appearance but nothing specific, maybe a secret agent theme with a skintight suit, or a trenchcoat and mask like someone you would see creeping around an alleyway at 3am shortly after pulling off a bank heist.
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Character 7. Magneto (Name may be changed)

[All-Round / Generalist Class]
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Profile: Magneto is whom you may call a 'technomancer'
I'm everyone's favorite gravity-bending dancer.
Using magic infused technology to put on a show.
In effort to mystify both friend and foe.
Some describe me a gallivant.
But I insist you call me... "Magneto the Magnificent!"

Likes: Putting on a show, impressing others, poetry.
Dislikes: A tough audience, competition, being ignored, criticism.

My bad attempt at poetry aside, he's a gravity bending magician / wizard with an egotistical and childish personality who uses a combination of magic and technology in a staff to control gravity (mainly a shortcut to using telekinesis) and throwing objects at enemies, I also had an idea for him to wield a sword with the blade being replaced by an invisible field that uses an outward pushing force of gravity to violently split apart opponents.

For his appearance, possibly a long magician's coat with a 'technology' aesthetic, and a mask or hat of some kind.
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Character 8. Bronze (Brawns)

[Defense Class (Maybe Attacker or Generalist instead)]
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Profile: All aboard the pain train, once he gets running nothing stops him! Often named 'the bronze bull', he has a short fuse and takes no nonsense, everything annoys him, quiet people, loud people, it makes little difference, the mere sight of an opposition will fire up his engines enough to ram into it.

Likes: Blowing off steam, breaking things, steampunk aesthetics.
Dislikes: Being bothered, weaklings, bad jokes, incompetent teammates.

He's got big anger issues, and a steampunk style bronze suit of armor with large horns on the helmet and pipes on his back that blow hot steam or fire when he gets real mad. His tactics are punching, charging and ramming into his enemies (or anyone in his way for that matter), and blowing out fire from his pipes.
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Character 9. Stinger

[Support Class]
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Profile: Unlike the other classes here, Stinger isn't being paid to fight, he lives for the thrill, and this is his chance to hunt the most dangerous game, Stinger is brutally efficient killer like a hornet, hates softies like Intruder, things always go his way or no way, which is why he doesn't usually have a backup plan for when things don't.

Likes: A successful hunt, feeling powerful, insects.
Dislikes: Things not going to plan, sneaky cowards.

Stinger is basically the Sniper Class, he's been a killer since before he was on the team, Stinger is effective at both long range and close-range combat but very awkward at medium range, he carries a pair of poison-tipped karambits (curved knives) which he swings quite skillfully, and rifle that fires poison tipped darts to snipe enemies from afar.

So, he's basically like if a venomous hornet/wasp was a person, I don't want to lean TOO heavily into the hornet motifs, but I was thinking a 'futuristic hunter' style outfit with a sci-fi breather mask and fake horns that kinda look like sharp antennae, plus a lot of green to give the poison vibes.
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Character 10. Spirit

[All-Rounder / Generalist]
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This is where I stop having plan for the characters, no real profile, the only thing I have written for him at the moment is "JoJo Reference" and that's literally what he is, Spirit fights by summoning a Stand (basically a ghost that punches stuff and sometimes has other crazy abilities) that can have a bunch of different abilities as refences to jojo character's powers.

He definitely watches anime with Alchemist too, and as for his appearance I wanted something that's like Jotaro Kujo but I also don't want it to be too obvious that he's a knockoff Jotaro, just a generic Japanese schoolboy outfit with a cap, and add whatever I guess.
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Character 11. Captain

[Support]
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Another character I don't have anything planned for at the moment in terms of personality or appearance. But the one key thing I based him around it that he carries around a big spear-tipped flag, possibly wearing a military commander's hat, or possibly a more oldschool outfit.

He would be able to rally his teammates up with his flag that also doubles as a spear, giving them effects while in proximity to him, such as passive healing, speed and damage increase, or creating a barrier that reflects all damage around him.
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Character 12. Striker (I'm likely to change the name or probably scrap him entirely for being generic)

[Attacker (Maybe Defender or Generalist)]
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Profile: While other classes were blowing each other to bits with guns, Striker was studying the blade! A masterful swordsman for this civilized age, he with deadly thrusts, elagant swipes, and careful parries, shall have dignity, why must an honorable soldier as he be put with a clan of such barbarians? He's especially uncertain of the weird male-witch speaking of 'anime swordsmen.'

Likes: Sparring, honor, sword tricks.
Dislikes: Guns, unfair fights, Alchemist.

He's just a knight lol, you really don't have to do this one unless you can make his not totally generic and possibly come up with a more unique gimmick for him.
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Character 1: Zapper

[Attacker Class]
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Profile: Zapper is a pretty basic guy, if a little eccentric and unprofessional, the others tell him to take fighting more seriously, but he doesn't care, he just has fun and does whatever he wants like his best friend (or possibly brother) Booster does, Zapper looks up to Booster a lot, but he's not the best influence.

Likes: Fast action, techno music, video games, Booster.
Dislikes: Being serious, losing.

He's basically the TF2 Scout, really fast and obnoxious, he carries an Electric Rifle, Shock Grenades, as well as having a shockwave and speed boost / dashing ability.

I don't have much planned for his appearance, mostly sort of like a super-soldier with lightning / electricity motifs.
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Character 2. Gadget (Named may be changed)

[Defense Class]
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Profile: He's a perfectionist with an obsession for advanced technology, the future is in machines and Gadget makes sure his defense is impenetrable, every tech piece he works with must be mint condition, only then will he rest, and don't even think about touching his stuff, it's all expensive to make.

Likes: Technology, science-fiction, setting up solid defenses.
Dislikes: Intruder, others messing with his machines, imperfection.

This guy is basically the TF2 Engineer but with a little more buildings, he can deploy things like forcefield barriers, landmines, healing stations, turrets, drones, ect. He often uses electricity or energy weapons like Zapper.

As for visual ideas, I'm thinking like a mechanic but with wild-haired mad doctor vibes, and cybernetics all over him.
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Character 3. Alchemist

[Support Class]
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Profile: Alchemist is the only one who's as much of a nerd as Gadget, sometimes they hang out and watch shows together, Alchemist's favorite is anime, that's right, he's been a total weeb ever since he watched Full-Metal Alchemist, he's a bit insecure, though smart and very helpful to his team.

Likes: Alchemy, anime, helping people out.
Dislikes: Being pressured, others thinking he's weird.

Alchemist is the dedicated healer class like Medic, he needs to follow a law of equivalent exchange to keep health pumping into his teammates while in battle, he has a ray gun that can drain health from the enemy and give it to his allies, as well as chemical bombs he can throw with varying effects.

His appearance is very much like a you'd expect a flamboyant anime character + a nerdy scientist to look, lab coat, glasses and all.
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Character 4. Booster (or Jets)

[All-Round / Generalist Class]
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Profile: KA-BOOOOOM!!! Booster is always ready to rock-it with rumbling jets, he's the type of guy to shoot down a fighter plane and then PUNCH IT into space as it's crashing, just because he thinks it would be 'totally rad', yeesh... Booster has his fun bringing out the big guns to rain death from above.

Likes: Big guns, aerodynamics, loud jets, loud music, explosions.
Dislikes: Being told to be quiet, slowing down, airport security.

Zapper's brother (or maybe just a close friend if I go that direction with the lore), I can sum up his abilities and appearance, he has a power suit equipped with jet boots, jetpack, and highly spammable mounted missile launchers, of course he wears no helmet, only a visor, safety be damned.
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Characters for a TF2 inspired class-based fighting game; Descriptions in comments