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a useful mechanic. and then were also talking about my favorite thing in the game. being brutal to your enemies.

a useful mechanic. and then were also talking about my favorite thing in the game. being brutal to your enemies. | TimeZone Talk:
Flamethrowers and Brutality | image tagged in gameplay,game,idea,movie,cartoon,timezone | made w/ Imgflip meme maker
142 views 1 upvote Made by Batim1234567890 3 months ago in JustaCheemsDoge
2 Comments
1 up, 3mo,
1 reply
BRUTALITY
+100 | image tagged in black background | made w/ Imgflip meme maker
Talk:
brutality isn't just limited to wielding flamethrowers and knives. it's about unleashing creative carnage in every encounter. From strategically dismembering enemies to delivering precise, brutal blows with melee weapons, players have a myriad of ways to dispatch their foes in the most gruesome manner possible.

there is a points system for how brutal you are. maximum for brutality you commit it 2000. minimum in 100. XP that will help upgrade things like more damage and health.

Imagine the satisfaction of aiming a shotgun blast at an enemy's leg, watching as it's torn off in a spray of blood and gore. hearing them screaming in agony or begging in tears for mercy, with precise targeting mechanics, players can strategically disable their enemies, crippling them and leaving them vulnerable to further punishment.

But the brutality doesn't stop with firearms; it extends to the intimate brutality of melee combat. Armed with razor-sharp blades and blunt instruments of pain, players can get up close and personal with their enemies, delivering devastating blows that leave them maimed and mutilated. From slicing through flesh with surgical precision to crushing skulls with bone-shattering force, melee combat is a visceral experience that rewards skill and precision. and the blood in gore in TimeZone? is worse than mortal Kombat. and the killing is more brutal than Manhunt 2 even. yeah, this game is definitely being rated AO. and we don't care.

What sets our game apart is the seamless integration of different brutality tactics. Players can combine ranged and melee attacks to create devastating combos, exploiting enemy weaknesses and maximizing their destructive potential. For example, shooting an enemy in the leg to immobilize them before delivering a execution or kill with a melee weapon feels satisfying and makes you wanna kill them more.

Ultimately, the beauty of the brutality system lies in its versatility. Whether you prefer the explosive power of firearms or the intimate brutality of melee combat, there's a playstyle to suit every taste. By embracing your creativity and thinking outside the box, you can unleash a symphony of suffering upon your enemies, leaving a trail of devastation in your wake.

players have the opportunity to unleash their inner rage in a variety of creative and brutal ways. From targeted destruction with firearms to up-close-and-personal melee mayhem, the possibilities for brutality are nearly endless.
1 up, 3mo
What if it is like Medal of Honor, instead of buying shit you use the weapon so much that it gets better, ex

In Medal of Honor the Mauser c96 upgrades are like this

30x kills= stock (gun doesn’t move up when you shoot)
80x kills= magazine (20 bullets instead on ten)
120x kills= full auto upgrade
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    TimeZone Talk: Flamethrowers and Brutality