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87 views 3 upvotes Made by Goldside543 1 year ago in MS_memer_group
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8 Comments
1 up, 1y,
2 replies
I've decided that the title is going to be "Dungeon", and it will be like Portal but with no portals and just puzzles.

The plot is that you are trapped in a dungeon and there's a bunch of traps and puzzles you must go through to escape.

I'm also looking for a creative director (AKA, guy who makes ideas for levels because I have no imagination).
0 ups, 1y,
1 reply
i'm down to be creative director
1 up, 1y
nice

memechat me
[deleted]
0 ups, 1y,
1 reply
Make a level where you shoot orange and blue holes in space time and you have to maneuver around the level with them, possibly using them to transport objects to place onto buttons
0 ups, 1y,
1 reply
amazing

that sounds damn cool

just one issue

some dumbass company named Valve already did that idea

they probably time traveled, saw this comment, and went back to the past and made it into a game
[deleted]
0 ups, 1y,
1 reply
Damn, alright here’s another idea

It’s a puzzle game based on perspective, like how objects appear bigger from closer up and smaller from farther away, so if you grab an object that is really far away, you can drop it on front of you and it will be very small, or you can pick up a small object and drop it far away and then it will be big

(In case you didn’t understand the reference it’s a game called “Superlinal”)
0 ups, 1y,
1 reply
yeah thing is Unity and Source are very damn different and I'm limited to Half-Life 2 assets and assets that I make completely from scratch
[deleted]
0 ups, 1y
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more news on the game I'm developing in Source