INDIE GAME DEVS BE LIKE:; solid gameplay with linear curve of skills and hidden mechanics to explore deeper and longer you play; pet companion, fishing,
farm and house/base management in metroidvania-soulslike rouge-like delve procedurally generated maps platformer with every movement mechanic invented to be unlocked in tutorial map which you have 75 second timer to beat, stretch goals including: 3 enemies in total, different colors for avatar, supporter DLC on steam being 2x base game price and offering nothing in exchange,
LGBTQ+ inclusiveness instead of story or narration,
600x480 upscaled pseudo-pixel graphics
barely runnin 50 fps on RTX4090