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I might have forgotten a rule

I might have forgotten a rule | Here it is: | made w/ Imgflip meme maker
196 views 3 upvotes Made by Winter_Frost 1 year ago in TheCinderaceStream
21 Comments
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When before the knights joust choose one of five options of what they will do on that run.
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Charge:
Plus one to the hit roll, and you get to go first.

Raise lance:
Plus one to both the hit and strike roll

Raise sheild:
Minus one to the opponents hit and strike roll.

Dishonourable tactics

Dodge:
Roll a dice, on 3+ on a success the opponent does not get roll any dice this run. Your hit will be on a 6+.

Crotch shit:
If you hit on a 5+ your opponents falls off their horse, no save.
This tactics is the most looked down upon.
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start by making your knights:
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2 replies
So determin how many knights each player will have, usally it'll be four between two players.

The determine that knights signature skill. And his name.
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Skills
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Aim:
The knight gets a plus one two hit

Block:
The opponent has a negative one on the strike roll.

Power strike:
The opponent has a minus one on the sace against falling off his horse.

Sturdy:
The knight has a plus one on on the save against falling off their horse

Dodge:
The opponent has a minus one oh hitting your knight.

True strike:
The knights has a plus one on the strike roll
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Names
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Any name will do but try and make it old fashioned.

Such as "sir cato" or "lord octavious"
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Winning a joust.
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You win a single joust by scoring 3 points.

Winning the game will evolve having all of your opponents knights eliminated (by them losing a joust)
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Points
1 point:
Breaking the lance, successful hit

2 points:
Knocking the oppent's helmet off, successful strike roll

3 points:
Knocking the oppent off their horse, failed save roll
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Dice and rolls
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Standard 6-sided-dice are used.
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The roll without any modifiers is a 4+ on all three types of rolls.

Skills affect the rolls on dishonourable tactics rolls.
[deleted]
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Ahhh
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Thx
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Determine the order your knights will joust in.
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Flip a coin the lower has to go first.

They pick one knight and then the other player does so. Repeat this process until all knights have their oppent.
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After each person chose their tactic, if no one chose charge or both did then roll off. The highest roll goes first.
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1 up, 1y
Lol
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