The office technically has 4 ways of entry. The 2 doors to your sides, the ticket window in front of you, and the vent above you.
You have cameras that can look around the diner, and into the vents. The vent cameras are pitch black, and you must activate night vision mode to see in there. It will drain a lot of power.
In the office, you are able to turn left and right to see the doors, and behind you, to see if anything is in the office with you. The main way of getting rid of animatronics is to turn off the lights. You will have a short period of time when they get in to shut off the lights, and you must listen for then leaving before turning it back on. Leaving the hall lights on while someone is there stalls them for a bit, letting you do whatever you need to do, but it drains power.
Animatronics
-Blink the Bunny
Blink is a refurbished springbonnie suit, used strictly and only for endoskeleton use. He is the main member of the gang. He will be active at night 3. He tends to hide around in the cameras, either at the far ends or behind an object or corner or such. No matter what camera he is in, he will always stare directly at the camera. He can enter your office through either door. When the light is shined on him, he will attempt to hide, like its all a game. He can stay in your office for either a little bit or a while, and is very quiet while leaving. He can also approach the ticket window, and the light must be shone on him for him to leave. If not, he will smash through the window, and destroy your computer, disabling your cameras. He will also become much faster after doing this. If the power shuts off, he will go into the office, and slowly sing 'Ring Around the Rosie', before jumpscaring you afterwards.
-Bark the Dog
Bark is a terrier with green overalls and a banjo. He is active during during night 1. He will approach the left door, and leaves at a somewhat quiet noise. He will attempt to shut the building power off every once in a while, by going into the storage closet and messing with the fuse wires. (This is explained as Bark's ai confusing the wires for banjo strings, and attempting to play them.) This can be stopped by playing an audio lure available in the backstage, which will make him go there.