Bedrock: A DPS focused combat system, requiring more active play, forcing the player to be aggressive by encouraging hit-and-run fights
Java: a slow paced RPG like system that encourages the player to think between crown control (sword slash) or overwhelming force (ax attacks) the player is forced into a longer battle structure with more nuanced attacks that make the player learn to prioritize enemies to keep themselves from death
meanwhile, me: over analyzing a decision that was made to keep pocket edition players on fair ground (before the bedrock-pocket split) and just wanting an option to toggle between either system in the options menu.